Package net.minestom.server.world.biome
Interface Biome
- All Superinterfaces:
ProtocolObject
-
Nested Class Summary
Modifier and TypeInterfaceDescriptionstatic final class
static interface
static enum
static interface
static enum
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Field Summary
Modifier and TypeFieldDescriptionstatic final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> static final DynamicRegistry.Key
<Biome> -
Method Summary
Modifier and TypeMethodDescriptionstatic @NotNull Biome.Builder
builder()
static @NotNull DynamicRegistry
<Biome> Creates a new registry for biomes, loading the vanilla trim biomes.float
downfall()
@NotNull BiomeEffects
effects()
@NotNull Biome.Precipitation
registry()
float
@NotNull Biome.TemperatureModifier
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Field Details
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SNOWY_SLOPES
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OLD_GROWTH_PINE_TAIGA
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MUSHROOM_FIELDS
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TAIGA
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DEEP_OCEAN
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ERODED_BADLANDS
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FROZEN_RIVER
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END_HIGHLANDS
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CHERRY_GROVE
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SUNFLOWER_PLAINS
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BIRCH_FOREST
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WINDSWEPT_HILLS
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BAMBOO_JUNGLE
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WOODED_BADLANDS
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BADLANDS
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SAVANNA_PLATEAU
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BEACH
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DARK_FOREST
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STONY_PEAKS
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MANGROVE_SWAMP
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SPARSE_JUNGLE
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LUKEWARM_OCEAN
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RIVER
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STONY_SHORE
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WARPED_FOREST
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SNOWY_PLAINS
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DRIPSTONE_CAVES
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SNOWY_TAIGA
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GROVE
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SWAMP
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JAGGED_PEAKS
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COLD_OCEAN
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FOREST
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LUSH_CAVES
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BASALT_DELTAS
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DEEP_COLD_OCEAN
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ICE_SPIKES
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END_MIDLANDS
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FROZEN_OCEAN
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DESERT
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DEEP_FROZEN_OCEAN
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WINDSWEPT_FOREST
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JUNGLE
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OCEAN
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OLD_GROWTH_SPRUCE_TAIGA
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SNOWY_BEACH
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WINDSWEPT_SAVANNA
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END_BARRENS
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WARM_OCEAN
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DEEP_LUKEWARM_OCEAN
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FLOWER_FOREST
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SOUL_SAND_VALLEY
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NETHER_WASTES
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FROZEN_PEAKS
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THE_END
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SMALL_END_ISLANDS
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OLD_GROWTH_BIRCH_FOREST
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CRIMSON_FOREST
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THE_VOID
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DEEP_DARK
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MEADOW
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WINDSWEPT_GRAVELLY_HILLS
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SAVANNA
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PLAINS
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Method Details
-
builder
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createDefaultRegistry
Creates a new registry for biomes, loading the vanilla trim biomes.
- See Also:
-
temperature
float temperature() -
downfall
float downfall() -
effects
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precipitation
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temperatureModifier
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registry
- Specified by:
registry
in interfaceProtocolObject
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