Enum Class EquipmentSlot
- All Implemented Interfaces:
Serializable, Comparable<EquipmentSlot>, Constable
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Codec<EquipmentSlot> static final NetworkBuffer.Type<EquipmentSlot> -
Method Summary
Modifier and TypeMethodDescriptionstatic List<EquipmentSlot> armors()intstatic EquipmentSlotfromLegacyProtocolId(int legacyProtocolId) Deprecated.booleanisArmor()booleanisHand()intDeprecated.nbtName()intstatic EquipmentSlotReturns the enum constant of this class with the specified name.static EquipmentSlot[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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MAIN_HAND
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OFF_HAND
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BOOTS
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LEGGINGS
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CHESTPLATE
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HELMET
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BODY
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SADDLE
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Field Details
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NETWORK_TYPE
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CODEC
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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armors
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fromLegacyProtocolId
Deprecated. -
protocolId
public int protocolId() -
legacyProtocolId
Deprecated.Legacy protocol ID exists because that format is used in EntityEquipmentPacket It is being referred to as the legacy ID here because newer components are using the equipment slot stream codec (the more modern mechanism for network serialization) The legacy ID is expected to be removed eventually.- Returns:
- the equipment slot
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nbtName
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isHand
public boolean isHand() -
isArmor
public boolean isArmor() -
armorSlot
public int armorSlot()
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