Package net.minestom.server.entity
@NotNullByDefault
package net.minestom.server.entity
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ClassDescriptionCould be a player, a monster, or an object.Class that allows to instantiate entities with projectile-like physics handling.Entity status ids used in
EntityStatusPacket.This class contains all the generated constants forEntityType
Code autogenerated, do not edit!This class contains all the generated constants forEntityType
Code autogenerated, do not edit!Represents the game mode of a player.Represents an item on the ground.Represents where is located the main hand of the player (can be changed in Minecraft option).List of all entity metadata.Those are the major actors of the serverRepresents the main or off hand of the player.Contains all the data required to store a skin.This class contains all the generated constants forVillagerProfession
Code autogenerated, do not edit!AUTOGENERATED by GenericEnumGenerator