- All Superinterfaces:
Holder<GameEvent>
,net.kyori.adventure.key.Keyed
,RegistryKey<GameEvent>
,StaticProtocolObject<GameEvent>
Represents a game event.
Used for a wide variety of events, from weather to bed use to game mode to demo messages.
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Nested Class Summary
Nested classes/interfaces inherited from interface net.minestom.server.registry.Holder
Holder.Direct<T>
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
static final GameEvent
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Method Summary
Methods inherited from interface net.minestom.server.registry.Holder
asKey, asValue, isDirect, resolve, unwrap
Methods inherited from interface net.minestom.server.registry.StaticProtocolObject
id, key, name
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Field Details
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BLOCK_ACTIVATE
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BLOCK_ATTACH
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BLOCK_CHANGE
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BLOCK_CLOSE
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BLOCK_DEACTIVATE
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BLOCK_DESTROY
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BLOCK_DETACH
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BLOCK_OPEN
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BLOCK_PLACE
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CONTAINER_CLOSE
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CONTAINER_OPEN
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DRINK
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EAT
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ELYTRA_GLIDE
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ENTITY_DAMAGE
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ENTITY_DIE
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ENTITY_DISMOUNT
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ENTITY_INTERACT
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ENTITY_MOUNT
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ENTITY_PLACE
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ENTITY_ACTION
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EQUIP
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EXPLODE
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FLAP
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FLUID_PICKUP
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FLUID_PLACE
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HIT_GROUND
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INSTRUMENT_PLAY
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ITEM_INTERACT_FINISH
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ITEM_INTERACT_START
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JUKEBOX_PLAY
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JUKEBOX_STOP_PLAY
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LIGHTNING_STRIKE
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NOTE_BLOCK_PLAY
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PRIME_FUSE
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PROJECTILE_LAND
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PROJECTILE_SHOOT
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SCULK_SENSOR_TENDRILS_CLICKING
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SHEAR
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SHRIEK
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SPLASH
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STEP
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SWIM
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TELEPORT
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UNEQUIP
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RESONATE_1
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RESONATE_2
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RESONATE_3
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RESONATE_4
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RESONATE_5
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RESONATE_6
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RESONATE_7
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RESONATE_8
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RESONATE_9
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RESONATE_10
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RESONATE_11
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RESONATE_12
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RESONATE_13
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RESONATE_14
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RESONATE_15
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Method Details
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registry
Returns the game event registry.- Specified by:
registry
in interfaceStaticProtocolObject<GameEvent>
- Returns:
- the game event registry or null if not found
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values
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fromKey
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fromKey
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fromId
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staticRegistry
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