Interface GameEvent
- All Superinterfaces:
Holder<GameEvent>, Keyed, RegistryKey<GameEvent>, StaticProtocolObject<GameEvent>
Represents a game event.
Used for a wide variety of events, from weather to bed use to game mode to demo messages.
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Nested Class Summary
Nested classes/interfaces inherited from interface Holder
Holder.Direct<T> -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final NetworkBuffer.Type<GameEvent> static final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEventstatic final GameEvent -
Method Summary
Modifier and TypeMethodDescriptionfromId(int id) registry()Returns the game event registry.static Collection<GameEvent> values()Methods inherited from interface StaticProtocolObject
id, key, name
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Field Details
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NETWORK_TYPE
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BLOCK_ACTIVATE
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BLOCK_ATTACH
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BLOCK_CHANGE
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BLOCK_CLOSE
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BLOCK_DEACTIVATE
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BLOCK_DESTROY
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BLOCK_DETACH
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BLOCK_OPEN
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BLOCK_PLACE
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CONTAINER_CLOSE
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CONTAINER_OPEN
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DRINK
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EAT
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ELYTRA_GLIDE
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ENTITY_DAMAGE
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ENTITY_DIE
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ENTITY_DISMOUNT
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ENTITY_INTERACT
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ENTITY_MOUNT
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ENTITY_PLACE
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ENTITY_ACTION
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EQUIP
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EXPLODE
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FLAP
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FLUID_PICKUP
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FLUID_PLACE
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HIT_GROUND
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INSTRUMENT_PLAY
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ITEM_INTERACT_FINISH
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ITEM_INTERACT_START
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JUKEBOX_PLAY
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JUKEBOX_STOP_PLAY
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LIGHTNING_STRIKE
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NOTE_BLOCK_PLAY
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PRIME_FUSE
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PROJECTILE_LAND
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PROJECTILE_SHOOT
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SCULK_SENSOR_TENDRILS_CLICKING
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SHEAR
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SHRIEK
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SPLASH
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STEP
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SWIM
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TELEPORT
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UNEQUIP
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RESONATE_1
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RESONATE_2
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RESONATE_3
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RESONATE_4
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RESONATE_5
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RESONATE_6
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RESONATE_7
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RESONATE_8
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RESONATE_9
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RESONATE_10
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RESONATE_11
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RESONATE_12
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RESONATE_13
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RESONATE_14
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RESONATE_15
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Method Details
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registry
Returns the game event registry.- Specified by:
registryin interfaceStaticProtocolObject<GameEvent>- Returns:
- the game event registry or null if not found
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values
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fromKey
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fromKey
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fromId
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staticRegistry
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