- All Superinterfaces:
Holder<T>, Keyed, RegistryKey<T>
- All Known Subinterfaces:
Attribute, Block, BlockEntityType, BlockSoundType, DataComponent<T>, DebugSubscription<T>, EntityType, FeatureFlag, Fluid, GameEvent, Material, Particle, PotionEffect, PotionType, StatisticType, VillagerProfession
- All Known Implementing Classes:
ArgumentParserType, BlockEntityTypeImpl, BuiltinSoundEvent, DebugSubscriptionImpl, Particle.Block, Particle.BlockCrumble, Particle.BlockMarker, Particle.DragonBreath, Particle.Dust, Particle.DustColorTransition, Particle.DustPillar, Particle.Effect, Particle.EntityEffect, Particle.FallingDust, Particle.Flash, Particle.InstantEffect, Particle.Item, Particle.SculkCharge, Particle.Shriek, Particle.Simple, Particle.TintedLeaves, Particle.Trail, Particle.Vibration, RecipeBookCategory, RecipeDisplayType, RecipeType, SlotDisplayType, VillagerProfessionImpl, VillagerType
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Method Summary