java.lang.Object
java.lang.Record
net.minestom.server.sound.BuiltinSoundEvent
- All Implemented Interfaces:
Keyed
,Sound.Type
,Holder<BuiltinSoundEvent>
,RegistryKey<BuiltinSoundEvent>
,StaticProtocolObject<BuiltinSoundEvent>
,SoundEvent
public record BuiltinSoundEvent(Key key, int id)
extends Record
implements StaticProtocolObject<BuiltinSoundEvent>, SoundEvent
-
Nested Class Summary
Nested classes/interfaces inherited from interface net.minestom.server.registry.Holder
Holder.Direct<T>
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
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static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
Fields inherited from interface net.minestom.server.sound.SoundEvent
CODEC, NETWORK_TYPE
-
Constructor Summary
ConstructorsConstructorDescriptionBuiltinSoundEvent
(Key key, int id) Creates an instance of aBuiltinSoundEvent
record class. -
Method Summary
Modifier and TypeMethodDescriptionfinal boolean
Indicates whether some other object is "equal to" this one.final int
hashCode()
Returns a hash code value for this object.int
id()
Returns the value of theid
record component.key()
Returns the value of thekey
record component.name()
toString()
Returns a string representation of this record class.Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface net.minestom.server.registry.Holder
asKey, asValue, isDirect, resolve, unwrap
Methods inherited from interface net.minestom.server.registry.StaticProtocolObject
registry
-
Field Details
-
ENTITY_ALLAY_AMBIENT_WITH_ITEM
-
ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
-
ENTITY_ALLAY_DEATH
-
ENTITY_ALLAY_HURT
-
ENTITY_ALLAY_ITEM_GIVEN
-
ENTITY_ALLAY_ITEM_TAKEN
-
ENTITY_ALLAY_ITEM_THROWN
-
AMBIENT_CAVE
-
AMBIENT_BASALT_DELTAS_ADDITIONS
-
AMBIENT_BASALT_DELTAS_LOOP
-
AMBIENT_BASALT_DELTAS_MOOD
-
AMBIENT_CRIMSON_FOREST_ADDITIONS
-
AMBIENT_CRIMSON_FOREST_LOOP
-
AMBIENT_CRIMSON_FOREST_MOOD
-
AMBIENT_NETHER_WASTES_ADDITIONS
-
AMBIENT_NETHER_WASTES_LOOP
-
AMBIENT_NETHER_WASTES_MOOD
-
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
-
AMBIENT_SOUL_SAND_VALLEY_LOOP
-
AMBIENT_SOUL_SAND_VALLEY_MOOD
-
AMBIENT_WARPED_FOREST_ADDITIONS
-
AMBIENT_WARPED_FOREST_LOOP
-
AMBIENT_WARPED_FOREST_MOOD
-
AMBIENT_UNDERWATER_ENTER
-
AMBIENT_UNDERWATER_EXIT
-
AMBIENT_UNDERWATER_LOOP
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
-
BLOCK_AMETHYST_BLOCK_BREAK
-
BLOCK_AMETHYST_BLOCK_CHIME
-
BLOCK_AMETHYST_BLOCK_FALL
-
BLOCK_AMETHYST_BLOCK_HIT
-
BLOCK_AMETHYST_BLOCK_PLACE
-
BLOCK_AMETHYST_BLOCK_RESONATE
-
BLOCK_AMETHYST_BLOCK_STEP
-
BLOCK_AMETHYST_CLUSTER_BREAK
-
BLOCK_AMETHYST_CLUSTER_FALL
-
BLOCK_AMETHYST_CLUSTER_HIT
-
BLOCK_AMETHYST_CLUSTER_PLACE
-
BLOCK_AMETHYST_CLUSTER_STEP
-
BLOCK_ANCIENT_DEBRIS_BREAK
-
BLOCK_ANCIENT_DEBRIS_STEP
-
BLOCK_ANCIENT_DEBRIS_PLACE
-
BLOCK_ANCIENT_DEBRIS_HIT
-
BLOCK_ANCIENT_DEBRIS_FALL
-
BLOCK_ANVIL_BREAK
-
BLOCK_ANVIL_DESTROY
-
BLOCK_ANVIL_FALL
-
BLOCK_ANVIL_HIT
-
BLOCK_ANVIL_LAND
-
BLOCK_ANVIL_PLACE
-
BLOCK_ANVIL_STEP
-
BLOCK_ANVIL_USE
-
ENTITY_ARMADILLO_EAT
-
ENTITY_ARMADILLO_HURT
-
ENTITY_ARMADILLO_HURT_REDUCED
-
ENTITY_ARMADILLO_AMBIENT
-
ENTITY_ARMADILLO_STEP
-
ENTITY_ARMADILLO_DEATH
-
ENTITY_ARMADILLO_ROLL
-
ENTITY_ARMADILLO_LAND
-
ENTITY_ARMADILLO_SCUTE_DROP
-
ENTITY_ARMADILLO_UNROLL_FINISH
-
ENTITY_ARMADILLO_PEEK
-
ENTITY_ARMADILLO_UNROLL_START
-
ENTITY_ARMADILLO_BRUSH
-
ITEM_ARMOR_EQUIP_CHAIN
-
ITEM_ARMOR_EQUIP_DIAMOND
-
ITEM_ARMOR_EQUIP_ELYTRA
-
ITEM_ARMOR_EQUIP_GENERIC
-
ITEM_ARMOR_EQUIP_GOLD
-
ITEM_ARMOR_EQUIP_IRON
-
ITEM_ARMOR_EQUIP_LEATHER
-
ITEM_ARMOR_EQUIP_NETHERITE
-
ITEM_ARMOR_EQUIP_TURTLE
-
ITEM_ARMOR_EQUIP_WOLF
-
ITEM_ARMOR_UNEQUIP_WOLF
-
ENTITY_ARMOR_STAND_BREAK
-
ENTITY_ARMOR_STAND_FALL
-
ENTITY_ARMOR_STAND_HIT
-
ENTITY_ARMOR_STAND_PLACE
-
ENTITY_ARROW_HIT
-
ENTITY_ARROW_HIT_PLAYER
-
ENTITY_ARROW_SHOOT
-
ITEM_AXE_STRIP
-
ITEM_AXE_SCRAPE
-
ITEM_AXE_WAX_OFF
-
ENTITY_AXOLOTL_ATTACK
-
ENTITY_AXOLOTL_DEATH
-
ENTITY_AXOLOTL_HURT
-
ENTITY_AXOLOTL_IDLE_AIR
-
ENTITY_AXOLOTL_IDLE_WATER
-
ENTITY_AXOLOTL_SPLASH
-
ENTITY_AXOLOTL_SWIM
-
BLOCK_AZALEA_BREAK
-
BLOCK_AZALEA_FALL
-
BLOCK_AZALEA_HIT
-
BLOCK_AZALEA_PLACE
-
BLOCK_AZALEA_STEP
-
BLOCK_AZALEA_LEAVES_BREAK
-
BLOCK_AZALEA_LEAVES_FALL
-
BLOCK_AZALEA_LEAVES_HIT
-
BLOCK_AZALEA_LEAVES_PLACE
-
BLOCK_AZALEA_LEAVES_STEP
-
BLOCK_BAMBOO_BREAK
-
BLOCK_BAMBOO_FALL
-
BLOCK_BAMBOO_HIT
-
BLOCK_BAMBOO_PLACE
-
BLOCK_BAMBOO_STEP
-
BLOCK_BAMBOO_SAPLING_BREAK
-
BLOCK_BAMBOO_SAPLING_HIT
-
BLOCK_BAMBOO_SAPLING_PLACE
-
BLOCK_BAMBOO_WOOD_BREAK
-
BLOCK_BAMBOO_WOOD_FALL
-
BLOCK_BAMBOO_WOOD_HIT
-
BLOCK_BAMBOO_WOOD_PLACE
-
BLOCK_BAMBOO_WOOD_STEP
-
BLOCK_BAMBOO_WOOD_DOOR_CLOSE
-
BLOCK_BAMBOO_WOOD_DOOR_OPEN
-
BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE
-
BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN
-
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF
-
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON
-
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE
-
BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN
-
BLOCK_BARREL_CLOSE
-
BLOCK_BARREL_OPEN
-
BLOCK_BASALT_BREAK
-
BLOCK_BASALT_STEP
-
BLOCK_BASALT_PLACE
-
BLOCK_BASALT_HIT
-
BLOCK_BASALT_FALL
-
ENTITY_BAT_AMBIENT
-
ENTITY_BAT_DEATH
-
ENTITY_BAT_HURT
-
ENTITY_BAT_LOOP
-
ENTITY_BAT_TAKEOFF
-
BLOCK_BEACON_ACTIVATE
-
BLOCK_BEACON_AMBIENT
-
BLOCK_BEACON_DEACTIVATE
-
BLOCK_BEACON_POWER_SELECT
-
ENTITY_BEE_DEATH
-
ENTITY_BEE_HURT
-
ENTITY_BEE_LOOP_AGGRESSIVE
-
ENTITY_BEE_LOOP
-
ENTITY_BEE_STING
-
ENTITY_BEE_POLLINATE
-
BLOCK_BEEHIVE_DRIP
-
BLOCK_BEEHIVE_ENTER
-
BLOCK_BEEHIVE_EXIT
-
BLOCK_BEEHIVE_SHEAR
-
BLOCK_BEEHIVE_WORK
-
BLOCK_BELL_USE
-
BLOCK_BELL_RESONATE
-
BLOCK_BIG_DRIPLEAF_BREAK
-
BLOCK_BIG_DRIPLEAF_FALL
-
BLOCK_BIG_DRIPLEAF_HIT
-
BLOCK_BIG_DRIPLEAF_PLACE
-
BLOCK_BIG_DRIPLEAF_STEP
-
ENTITY_BLAZE_AMBIENT
-
ENTITY_BLAZE_BURN
-
ENTITY_BLAZE_DEATH
-
ENTITY_BLAZE_HURT
-
ENTITY_BLAZE_SHOOT
-
ENTITY_BOAT_PADDLE_LAND
-
ENTITY_BOAT_PADDLE_WATER
-
ENTITY_BOGGED_AMBIENT
-
ENTITY_BOGGED_DEATH
-
ENTITY_BOGGED_HURT
-
ENTITY_BOGGED_SHEAR
-
ENTITY_BOGGED_STEP
-
BLOCK_BONE_BLOCK_BREAK
-
BLOCK_BONE_BLOCK_FALL
-
BLOCK_BONE_BLOCK_HIT
-
BLOCK_BONE_BLOCK_PLACE
-
BLOCK_BONE_BLOCK_STEP
-
ITEM_BONE_MEAL_USE
-
ITEM_BOOK_PAGE_TURN
-
ITEM_BOOK_PUT
-
BLOCK_BLASTFURNACE_FIRE_CRACKLE
-
ITEM_BOTTLE_EMPTY
-
ITEM_BOTTLE_FILL
-
ITEM_BOTTLE_FILL_DRAGONBREATH
-
ENTITY_BREEZE_CHARGE
-
ENTITY_BREEZE_DEFLECT
-
ENTITY_BREEZE_INHALE
-
ENTITY_BREEZE_IDLE_GROUND
-
ENTITY_BREEZE_IDLE_AIR
-
ENTITY_BREEZE_SHOOT
-
ENTITY_BREEZE_JUMP
-
ENTITY_BREEZE_LAND
-
ENTITY_BREEZE_SLIDE
-
ENTITY_BREEZE_DEATH
-
ENTITY_BREEZE_HURT
-
ENTITY_BREEZE_WHIRL
-
ENTITY_BREEZE_WIND_BURST
-
BLOCK_BREWING_STAND_BREW
-
ITEM_BRUSH_BRUSHING_GENERIC
-
ITEM_BRUSH_BRUSHING_SAND
-
ITEM_BRUSH_BRUSHING_GRAVEL
-
ITEM_BRUSH_BRUSHING_SAND_COMPLETE
-
ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE
-
BLOCK_BUBBLE_COLUMN_BUBBLE_POP
-
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
-
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
-
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
-
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
-
UI_HUD_BUBBLE_POP
-
ITEM_BUCKET_EMPTY
-
ITEM_BUCKET_EMPTY_AXOLOTL
-
ITEM_BUCKET_EMPTY_FISH
-
ITEM_BUCKET_EMPTY_LAVA
-
ITEM_BUCKET_EMPTY_POWDER_SNOW
-
ITEM_BUCKET_EMPTY_TADPOLE
-
ITEM_BUCKET_FILL
-
ITEM_BUCKET_FILL_AXOLOTL
-
ITEM_BUCKET_FILL_FISH
-
ITEM_BUCKET_FILL_LAVA
-
ITEM_BUCKET_FILL_POWDER_SNOW
-
ITEM_BUCKET_FILL_TADPOLE
-
ITEM_BUNDLE_DROP_CONTENTS
-
ITEM_BUNDLE_INSERT
-
ITEM_BUNDLE_INSERT_FAIL
-
ITEM_BUNDLE_REMOVE_ONE
-
BLOCK_CACTUS_FLOWER_BREAK
-
BLOCK_CACTUS_FLOWER_PLACE
-
BLOCK_CAKE_ADD_CANDLE
-
BLOCK_CALCITE_BREAK
-
BLOCK_CALCITE_STEP
-
BLOCK_CALCITE_PLACE
-
BLOCK_CALCITE_HIT
-
BLOCK_CALCITE_FALL
-
ENTITY_CAMEL_AMBIENT
-
ENTITY_CAMEL_DASH
-
ENTITY_CAMEL_DASH_READY
-
ENTITY_CAMEL_DEATH
-
ENTITY_CAMEL_EAT
-
ENTITY_CAMEL_HURT
-
ENTITY_CAMEL_SADDLE
-
ENTITY_CAMEL_SIT
-
ENTITY_CAMEL_STAND
-
ENTITY_CAMEL_STEP
-
ENTITY_CAMEL_STEP_SAND
-
BLOCK_CAMPFIRE_CRACKLE
-
BLOCK_CANDLE_AMBIENT
-
BLOCK_CANDLE_BREAK
-
BLOCK_CANDLE_EXTINGUISH
-
BLOCK_CANDLE_FALL
-
BLOCK_CANDLE_HIT
-
BLOCK_CANDLE_PLACE
-
BLOCK_CANDLE_STEP
-
ENTITY_CAT_AMBIENT
-
ENTITY_CAT_STRAY_AMBIENT
-
ENTITY_CAT_DEATH
-
ENTITY_CAT_EAT
-
ENTITY_CAT_HISS
-
ENTITY_CAT_BEG_FOR_FOOD
-
ENTITY_CAT_HURT
-
ENTITY_CAT_PURR
-
ENTITY_CAT_PURREOW
-
BLOCK_CAVE_VINES_BREAK
-
BLOCK_CAVE_VINES_FALL
-
BLOCK_CAVE_VINES_HIT
-
BLOCK_CAVE_VINES_PLACE
-
BLOCK_CAVE_VINES_STEP
-
BLOCK_CAVE_VINES_PICK_BERRIES
-
BLOCK_CHAIN_BREAK
-
BLOCK_CHAIN_FALL
-
BLOCK_CHAIN_HIT
-
BLOCK_CHAIN_PLACE
-
BLOCK_CHAIN_STEP
-
BLOCK_CHERRY_WOOD_BREAK
-
BLOCK_CHERRY_WOOD_FALL
-
BLOCK_CHERRY_WOOD_HIT
-
BLOCK_CHERRY_WOOD_PLACE
-
BLOCK_CHERRY_WOOD_STEP
-
BLOCK_CHERRY_SAPLING_BREAK
-
BLOCK_CHERRY_SAPLING_FALL
-
BLOCK_CHERRY_SAPLING_HIT
-
BLOCK_CHERRY_SAPLING_PLACE
-
BLOCK_CHERRY_SAPLING_STEP
-
BLOCK_CHERRY_LEAVES_BREAK
-
BLOCK_CHERRY_LEAVES_FALL
-
BLOCK_CHERRY_LEAVES_HIT
-
BLOCK_CHERRY_LEAVES_PLACE
-
BLOCK_CHERRY_LEAVES_STEP
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE
-
BLOCK_CHERRY_WOOD_DOOR_CLOSE
-
BLOCK_CHERRY_WOOD_DOOR_OPEN
-
BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE
-
BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN
-
BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF
-
BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON
-
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE
-
BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN
-
BLOCK_CHEST_CLOSE
-
BLOCK_CHEST_LOCKED
-
BLOCK_CHEST_OPEN
-
ENTITY_CHICKEN_AMBIENT
-
ENTITY_CHICKEN_DEATH
-
ENTITY_CHICKEN_EGG
-
ENTITY_CHICKEN_HURT
-
ENTITY_CHICKEN_STEP
-
BLOCK_CHISELED_BOOKSHELF_BREAK
-
BLOCK_CHISELED_BOOKSHELF_FALL
-
BLOCK_CHISELED_BOOKSHELF_HIT
-
BLOCK_CHISELED_BOOKSHELF_INSERT
-
BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED
-
BLOCK_CHISELED_BOOKSHELF_STEP
-
BLOCK_CHISELED_BOOKSHELF_PICKUP
-
BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED
-
BLOCK_CHISELED_BOOKSHELF_PLACE
-
BLOCK_CHORUS_FLOWER_DEATH
-
BLOCK_CHORUS_FLOWER_GROW
-
ITEM_CHORUS_FRUIT_TELEPORT
-
BLOCK_COBWEB_BREAK
-
BLOCK_COBWEB_STEP
-
BLOCK_COBWEB_PLACE
-
BLOCK_COBWEB_HIT
-
BLOCK_COBWEB_FALL
-
ENTITY_COD_AMBIENT
-
ENTITY_COD_DEATH
-
ENTITY_COD_FLOP
-
ENTITY_COD_HURT
-
BLOCK_COMPARATOR_CLICK
-
BLOCK_COMPOSTER_EMPTY
-
BLOCK_COMPOSTER_FILL
-
BLOCK_COMPOSTER_FILL_SUCCESS
-
BLOCK_COMPOSTER_READY
-
BLOCK_CONDUIT_ACTIVATE
-
BLOCK_CONDUIT_AMBIENT
-
BLOCK_CONDUIT_AMBIENT_SHORT
-
BLOCK_CONDUIT_ATTACK_TARGET
-
BLOCK_CONDUIT_DEACTIVATE
-
BLOCK_COPPER_BULB_BREAK
-
BLOCK_COPPER_BULB_STEP
-
BLOCK_COPPER_BULB_PLACE
-
BLOCK_COPPER_BULB_HIT
-
BLOCK_COPPER_BULB_FALL
-
BLOCK_COPPER_BULB_TURN_ON
-
BLOCK_COPPER_BULB_TURN_OFF
-
BLOCK_COPPER_BREAK
-
BLOCK_COPPER_STEP
-
BLOCK_COPPER_PLACE
-
BLOCK_COPPER_HIT
-
BLOCK_COPPER_FALL
-
BLOCK_COPPER_DOOR_CLOSE
-
BLOCK_COPPER_DOOR_OPEN
-
BLOCK_COPPER_GRATE_BREAK
-
BLOCK_COPPER_GRATE_STEP
-
BLOCK_COPPER_GRATE_PLACE
-
BLOCK_COPPER_GRATE_HIT
-
BLOCK_COPPER_GRATE_FALL
-
BLOCK_COPPER_TRAPDOOR_CLOSE
-
BLOCK_COPPER_TRAPDOOR_OPEN
-
BLOCK_CORAL_BLOCK_BREAK
-
BLOCK_CORAL_BLOCK_FALL
-
BLOCK_CORAL_BLOCK_HIT
-
BLOCK_CORAL_BLOCK_PLACE
-
BLOCK_CORAL_BLOCK_STEP
-
ENTITY_COW_AMBIENT
-
ENTITY_COW_DEATH
-
ENTITY_COW_HURT
-
ENTITY_COW_MILK
-
ENTITY_COW_STEP
-
BLOCK_CRAFTER_CRAFT
-
BLOCK_CRAFTER_FAIL
-
ENTITY_CREAKING_AMBIENT
-
ENTITY_CREAKING_ACTIVATE
-
ENTITY_CREAKING_DEACTIVATE
-
ENTITY_CREAKING_ATTACK
-
ENTITY_CREAKING_DEATH
-
ENTITY_CREAKING_STEP
-
ENTITY_CREAKING_FREEZE
-
ENTITY_CREAKING_UNFREEZE
-
ENTITY_CREAKING_SPAWN
-
ENTITY_CREAKING_SWAY
-
ENTITY_CREAKING_TWITCH
-
BLOCK_CREAKING_HEART_BREAK
-
BLOCK_CREAKING_HEART_FALL
-
BLOCK_CREAKING_HEART_HIT
-
BLOCK_CREAKING_HEART_HURT
-
BLOCK_CREAKING_HEART_PLACE
-
BLOCK_CREAKING_HEART_STEP
-
BLOCK_CREAKING_HEART_IDLE
-
BLOCK_CREAKING_HEART_SPAWN
-
ENTITY_CREEPER_DEATH
-
ENTITY_CREEPER_HURT
-
ENTITY_CREEPER_PRIMED
-
BLOCK_CROP_BREAK
-
ITEM_CROP_PLANT
-
ITEM_CROSSBOW_HIT
-
ITEM_CROSSBOW_LOADING_END
-
ITEM_CROSSBOW_LOADING_MIDDLE
-
ITEM_CROSSBOW_LOADING_START
-
ITEM_CROSSBOW_QUICK_CHARGE_1
-
ITEM_CROSSBOW_QUICK_CHARGE_2
-
ITEM_CROSSBOW_QUICK_CHARGE_3
-
ITEM_CROSSBOW_SHOOT
-
BLOCK_DEADBUSH_IDLE
-
BLOCK_DECORATED_POT_BREAK
-
BLOCK_DECORATED_POT_FALL
-
BLOCK_DECORATED_POT_HIT
-
BLOCK_DECORATED_POT_INSERT
-
BLOCK_DECORATED_POT_INSERT_FAIL
-
BLOCK_DECORATED_POT_STEP
-
BLOCK_DECORATED_POT_PLACE
-
BLOCK_DECORATED_POT_SHATTER
-
BLOCK_DEEPSLATE_BRICKS_BREAK
-
BLOCK_DEEPSLATE_BRICKS_FALL
-
BLOCK_DEEPSLATE_BRICKS_HIT
-
BLOCK_DEEPSLATE_BRICKS_PLACE
-
BLOCK_DEEPSLATE_BRICKS_STEP
-
BLOCK_DEEPSLATE_BREAK
-
BLOCK_DEEPSLATE_FALL
-
BLOCK_DEEPSLATE_HIT
-
BLOCK_DEEPSLATE_PLACE
-
BLOCK_DEEPSLATE_STEP
-
BLOCK_DEEPSLATE_TILES_BREAK
-
BLOCK_DEEPSLATE_TILES_FALL
-
BLOCK_DEEPSLATE_TILES_HIT
-
BLOCK_DEEPSLATE_TILES_PLACE
-
BLOCK_DEEPSLATE_TILES_STEP
-
BLOCK_DISPENSER_DISPENSE
-
BLOCK_DISPENSER_FAIL
-
BLOCK_DISPENSER_LAUNCH
-
ENTITY_DOLPHIN_AMBIENT
-
ENTITY_DOLPHIN_AMBIENT_WATER
-
ENTITY_DOLPHIN_ATTACK
-
ENTITY_DOLPHIN_DEATH
-
ENTITY_DOLPHIN_EAT
-
ENTITY_DOLPHIN_HURT
-
ENTITY_DOLPHIN_JUMP
-
ENTITY_DOLPHIN_PLAY
-
ENTITY_DOLPHIN_SPLASH
-
ENTITY_DOLPHIN_SWIM
-
ENTITY_DONKEY_AMBIENT
-
ENTITY_DONKEY_ANGRY
-
ENTITY_DONKEY_CHEST
-
ENTITY_DONKEY_DEATH
-
ENTITY_DONKEY_EAT
-
ENTITY_DONKEY_HURT
-
ENTITY_DONKEY_JUMP
-
BLOCK_DRIED_GHAST_BREAK
-
BLOCK_DRIED_GHAST_STEP
-
BLOCK_DRIED_GHAST_FALL
-
BLOCK_DRIED_GHAST_AMBIENT
-
BLOCK_DRIED_GHAST_AMBIENT_WATER
-
BLOCK_DRIED_GHAST_PLACE
-
BLOCK_DRIED_GHAST_PLACE_IN_WATER
-
BLOCK_DRIED_GHAST_TRANSITION
-
BLOCK_DRIPSTONE_BLOCK_BREAK
-
BLOCK_DRIPSTONE_BLOCK_STEP
-
BLOCK_DRIPSTONE_BLOCK_PLACE
-
BLOCK_DRIPSTONE_BLOCK_HIT
-
BLOCK_DRIPSTONE_BLOCK_FALL
-
BLOCK_DRY_GRASS_AMBIENT
-
BLOCK_POINTED_DRIPSTONE_BREAK
-
BLOCK_POINTED_DRIPSTONE_STEP
-
BLOCK_POINTED_DRIPSTONE_PLACE
-
BLOCK_POINTED_DRIPSTONE_HIT
-
BLOCK_POINTED_DRIPSTONE_FALL
-
BLOCK_POINTED_DRIPSTONE_LAND
-
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
-
BLOCK_POINTED_DRIPSTONE_DRIP_WATER
-
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
-
BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
-
BLOCK_BIG_DRIPLEAF_TILT_DOWN
-
BLOCK_BIG_DRIPLEAF_TILT_UP
-
ENTITY_DROWNED_AMBIENT
-
ENTITY_DROWNED_AMBIENT_WATER
-
ENTITY_DROWNED_DEATH
-
ENTITY_DROWNED_DEATH_WATER
-
ENTITY_DROWNED_HURT
-
ENTITY_DROWNED_HURT_WATER
-
ENTITY_DROWNED_SHOOT
-
ENTITY_DROWNED_STEP
-
ENTITY_DROWNED_SWIM
-
ITEM_DYE_USE
-
ENTITY_EGG_THROW
-
ENTITY_ELDER_GUARDIAN_AMBIENT
-
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
-
ENTITY_ELDER_GUARDIAN_CURSE
-
ENTITY_ELDER_GUARDIAN_DEATH
-
ENTITY_ELDER_GUARDIAN_DEATH_LAND
-
ENTITY_ELDER_GUARDIAN_FLOP
-
ENTITY_ELDER_GUARDIAN_HURT
-
ENTITY_ELDER_GUARDIAN_HURT_LAND
-
ITEM_ELYTRA_FLYING
-
BLOCK_ENCHANTMENT_TABLE_USE
-
BLOCK_ENDER_CHEST_CLOSE
-
BLOCK_ENDER_CHEST_OPEN
-
ENTITY_ENDER_DRAGON_AMBIENT
-
ENTITY_ENDER_DRAGON_DEATH
-
ENTITY_DRAGON_FIREBALL_EXPLODE
-
ENTITY_ENDER_DRAGON_FLAP
-
ENTITY_ENDER_DRAGON_GROWL
-
ENTITY_ENDER_DRAGON_HURT
-
ENTITY_ENDER_DRAGON_SHOOT
-
ENTITY_ENDER_EYE_DEATH
-
ENTITY_ENDER_EYE_LAUNCH
-
ENTITY_ENDERMAN_AMBIENT
-
ENTITY_ENDERMAN_DEATH
-
ENTITY_ENDERMAN_HURT
-
ENTITY_ENDERMAN_SCREAM
-
ENTITY_ENDERMAN_STARE
-
ENTITY_ENDERMAN_TELEPORT
-
ENTITY_ENDERMITE_AMBIENT
-
ENTITY_ENDERMITE_DEATH
-
ENTITY_ENDERMITE_HURT
-
ENTITY_ENDERMITE_STEP
-
ENTITY_ENDER_PEARL_THROW
-
BLOCK_END_GATEWAY_SPAWN
-
BLOCK_END_PORTAL_FRAME_FILL
-
BLOCK_END_PORTAL_SPAWN
-
ENTITY_EVOKER_AMBIENT
-
ENTITY_EVOKER_CAST_SPELL
-
ENTITY_EVOKER_CELEBRATE
-
ENTITY_EVOKER_DEATH
-
ENTITY_EVOKER_FANGS_ATTACK
-
ENTITY_EVOKER_HURT
-
ENTITY_EVOKER_PREPARE_ATTACK
-
ENTITY_EVOKER_PREPARE_SUMMON
-
ENTITY_EVOKER_PREPARE_WOLOLO
-
ENTITY_EXPERIENCE_BOTTLE_THROW
-
ENTITY_EXPERIENCE_ORB_PICKUP
-
BLOCK_EYEBLOSSOM_OPEN_LONG
-
BLOCK_EYEBLOSSOM_OPEN
-
BLOCK_EYEBLOSSOM_CLOSE_LONG
-
BLOCK_EYEBLOSSOM_CLOSE
-
BLOCK_EYEBLOSSOM_IDLE
-
BLOCK_FENCE_GATE_CLOSE
-
BLOCK_FENCE_GATE_OPEN
-
ITEM_FIRECHARGE_USE
-
BLOCK_FIREFLY_BUSH_IDLE
-
ENTITY_FIREWORK_ROCKET_BLAST
-
ENTITY_FIREWORK_ROCKET_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LAUNCH
-
ENTITY_FIREWORK_ROCKET_SHOOT
-
ENTITY_FIREWORK_ROCKET_TWINKLE
-
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
-
BLOCK_FIRE_AMBIENT
-
BLOCK_FIRE_EXTINGUISH
-
ENTITY_FISH_SWIM
-
ENTITY_FISHING_BOBBER_RETRIEVE
-
ENTITY_FISHING_BOBBER_SPLASH
-
ENTITY_FISHING_BOBBER_THROW
-
ITEM_FLINTANDSTEEL_USE
-
BLOCK_FLOWERING_AZALEA_BREAK
-
BLOCK_FLOWERING_AZALEA_FALL
-
BLOCK_FLOWERING_AZALEA_HIT
-
BLOCK_FLOWERING_AZALEA_PLACE
-
BLOCK_FLOWERING_AZALEA_STEP
-
ENTITY_FOX_AGGRO
-
ENTITY_FOX_AMBIENT
-
ENTITY_FOX_BITE
-
ENTITY_FOX_DEATH
-
ENTITY_FOX_EAT
-
ENTITY_FOX_HURT
-
ENTITY_FOX_SCREECH
-
ENTITY_FOX_SLEEP
-
ENTITY_FOX_SNIFF
-
ENTITY_FOX_SPIT
-
ENTITY_FOX_TELEPORT
-
BLOCK_SUSPICIOUS_SAND_BREAK
-
BLOCK_SUSPICIOUS_SAND_STEP
-
BLOCK_SUSPICIOUS_SAND_PLACE
-
BLOCK_SUSPICIOUS_SAND_HIT
-
BLOCK_SUSPICIOUS_SAND_FALL
-
BLOCK_SUSPICIOUS_GRAVEL_BREAK
-
BLOCK_SUSPICIOUS_GRAVEL_STEP
-
BLOCK_SUSPICIOUS_GRAVEL_PLACE
-
BLOCK_SUSPICIOUS_GRAVEL_HIT
-
BLOCK_SUSPICIOUS_GRAVEL_FALL
-
BLOCK_FROGLIGHT_BREAK
-
BLOCK_FROGLIGHT_FALL
-
BLOCK_FROGLIGHT_HIT
-
BLOCK_FROGLIGHT_PLACE
-
BLOCK_FROGLIGHT_STEP
-
BLOCK_FROGSPAWN_STEP
-
BLOCK_FROGSPAWN_BREAK
-
BLOCK_FROGSPAWN_FALL
-
BLOCK_FROGSPAWN_HATCH
-
BLOCK_FROGSPAWN_HIT
-
BLOCK_FROGSPAWN_PLACE
-
ENTITY_FROG_AMBIENT
-
ENTITY_FROG_DEATH
-
ENTITY_FROG_EAT
-
ENTITY_FROG_HURT
-
ENTITY_FROG_LAY_SPAWN
-
ENTITY_FROG_LONG_JUMP
-
ENTITY_FROG_STEP
-
ENTITY_FROG_TONGUE
-
BLOCK_ROOTS_BREAK
-
BLOCK_ROOTS_STEP
-
BLOCK_ROOTS_PLACE
-
BLOCK_ROOTS_HIT
-
BLOCK_ROOTS_FALL
-
BLOCK_FURNACE_FIRE_CRACKLE
-
ENTITY_GENERIC_BIG_FALL
-
ENTITY_GENERIC_BURN
-
ENTITY_GENERIC_DEATH
-
ENTITY_GENERIC_DRINK
-
ENTITY_GENERIC_EAT
-
ENTITY_GENERIC_EXPLODE
-
ENTITY_GENERIC_EXTINGUISH_FIRE
-
ENTITY_GENERIC_HURT
-
ENTITY_GENERIC_SMALL_FALL
-
ENTITY_GENERIC_SPLASH
-
ENTITY_GENERIC_SWIM
-
ENTITY_GHAST_AMBIENT
-
ENTITY_GHAST_DEATH
-
ENTITY_GHAST_HURT
-
ENTITY_GHAST_SCREAM
-
ENTITY_GHAST_SHOOT
-
ENTITY_GHAST_WARN
-
ENTITY_GHASTLING_AMBIENT
-
ENTITY_GHASTLING_DEATH
-
ENTITY_GHASTLING_HURT
-
ENTITY_GHASTLING_SPAWN
-
BLOCK_GILDED_BLACKSTONE_BREAK
-
BLOCK_GILDED_BLACKSTONE_FALL
-
BLOCK_GILDED_BLACKSTONE_HIT
-
BLOCK_GILDED_BLACKSTONE_PLACE
-
BLOCK_GILDED_BLACKSTONE_STEP
-
BLOCK_GLASS_BREAK
-
BLOCK_GLASS_FALL
-
BLOCK_GLASS_HIT
-
BLOCK_GLASS_PLACE
-
BLOCK_GLASS_STEP
-
ITEM_GLOW_INK_SAC_USE
-
ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
-
ENTITY_GLOW_ITEM_FRAME_BREAK
-
ENTITY_GLOW_ITEM_FRAME_PLACE
-
ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_GLOW_SQUID_AMBIENT
-
ENTITY_GLOW_SQUID_DEATH
-
ENTITY_GLOW_SQUID_HURT
-
ENTITY_GLOW_SQUID_SQUIRT
-
ENTITY_GOAT_AMBIENT
-
ENTITY_GOAT_DEATH
-
ENTITY_GOAT_EAT
-
ENTITY_GOAT_HURT
-
ENTITY_GOAT_LONG_JUMP
-
ENTITY_GOAT_MILK
-
ENTITY_GOAT_PREPARE_RAM
-
ENTITY_GOAT_RAM_IMPACT
-
ENTITY_GOAT_HORN_BREAK
-
ENTITY_GOAT_SCREAMING_AMBIENT
-
ENTITY_GOAT_SCREAMING_DEATH
-
ENTITY_GOAT_SCREAMING_EAT
-
ENTITY_GOAT_SCREAMING_HURT
-
ENTITY_GOAT_SCREAMING_LONG_JUMP
-
ENTITY_GOAT_SCREAMING_MILK
-
ENTITY_GOAT_SCREAMING_PREPARE_RAM
-
ENTITY_GOAT_SCREAMING_RAM_IMPACT
-
ENTITY_GOAT_STEP
-
BLOCK_GRASS_BREAK
-
BLOCK_GRASS_FALL
-
BLOCK_GRASS_HIT
-
BLOCK_GRASS_PLACE
-
BLOCK_GRASS_STEP
-
BLOCK_GRAVEL_BREAK
-
BLOCK_GRAVEL_FALL
-
BLOCK_GRAVEL_HIT
-
BLOCK_GRAVEL_PLACE
-
BLOCK_GRAVEL_STEP
-
BLOCK_GRINDSTONE_USE
-
BLOCK_GROWING_PLANT_CROP
-
ENTITY_GUARDIAN_AMBIENT
-
ENTITY_GUARDIAN_AMBIENT_LAND
-
ENTITY_GUARDIAN_ATTACK
-
ENTITY_GUARDIAN_DEATH
-
ENTITY_GUARDIAN_DEATH_LAND
-
ENTITY_GUARDIAN_FLOP
-
ENTITY_GUARDIAN_HURT
-
ENTITY_GUARDIAN_HURT_LAND
-
BLOCK_HANGING_ROOTS_BREAK
-
BLOCK_HANGING_ROOTS_FALL
-
BLOCK_HANGING_ROOTS_HIT
-
BLOCK_HANGING_ROOTS_PLACE
-
BLOCK_HANGING_ROOTS_STEP
-
BLOCK_HANGING_SIGN_STEP
-
BLOCK_HANGING_SIGN_BREAK
-
BLOCK_HANGING_SIGN_FALL
-
BLOCK_HANGING_SIGN_HIT
-
BLOCK_HANGING_SIGN_PLACE
-
ENTITY_HAPPY_GHAST_AMBIENT
-
ENTITY_HAPPY_GHAST_DEATH
-
ENTITY_HAPPY_GHAST_HURT
-
ENTITY_HAPPY_GHAST_RIDING
-
BLOCK_HEAVY_CORE_BREAK
-
BLOCK_HEAVY_CORE_FALL
-
BLOCK_HEAVY_CORE_HIT
-
BLOCK_HEAVY_CORE_PLACE
-
BLOCK_HEAVY_CORE_STEP
-
BLOCK_NETHER_WOOD_HANGING_SIGN_STEP
-
BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK
-
BLOCK_NETHER_WOOD_HANGING_SIGN_FALL
-
BLOCK_NETHER_WOOD_HANGING_SIGN_HIT
-
BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE
-
BLOCK_TRIAL_SPAWNER_BREAK
-
BLOCK_TRIAL_SPAWNER_STEP
-
BLOCK_TRIAL_SPAWNER_PLACE
-
BLOCK_TRIAL_SPAWNER_HIT
-
BLOCK_TRIAL_SPAWNER_FALL
-
BLOCK_TRIAL_SPAWNER_SPAWN_MOB
-
BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
-
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM
-
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
-
BLOCK_TRIAL_SPAWNER_DETECT_PLAYER
-
BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE
-
BLOCK_TRIAL_SPAWNER_AMBIENT
-
BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS
-
BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER
-
BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER
-
BLOCK_TRIAL_SPAWNER_EJECT_ITEM
-
ENTITY_HAPPY_GHAST_EQUIP
-
ENTITY_HAPPY_GHAST_UNEQUIP
-
ENTITY_HAPPY_GHAST_HARNESS_GOGGLES_UP
-
ENTITY_HAPPY_GHAST_HARNESS_GOGGLES_DOWN
-
ITEM_HOE_TILL
-
ENTITY_HOGLIN_AMBIENT
-
ENTITY_HOGLIN_ANGRY
-
ENTITY_HOGLIN_ATTACK
-
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
-
ENTITY_HOGLIN_DEATH
-
ENTITY_HOGLIN_HURT
-
ENTITY_HOGLIN_RETREAT
-
ENTITY_HOGLIN_STEP
-
BLOCK_HONEY_BLOCK_BREAK
-
BLOCK_HONEY_BLOCK_FALL
-
BLOCK_HONEY_BLOCK_HIT
-
BLOCK_HONEY_BLOCK_PLACE
-
BLOCK_HONEY_BLOCK_SLIDE
-
BLOCK_HONEY_BLOCK_STEP
-
ITEM_HONEYCOMB_WAX_ON
-
ITEM_HONEY_BOTTLE_DRINK
-
ITEM_GOAT_HORN_SOUND_0
-
ITEM_GOAT_HORN_SOUND_1
-
ITEM_GOAT_HORN_SOUND_2
-
ITEM_GOAT_HORN_SOUND_3
-
ITEM_GOAT_HORN_SOUND_4
-
ITEM_GOAT_HORN_SOUND_5
-
ITEM_GOAT_HORN_SOUND_6
-
ITEM_GOAT_HORN_SOUND_7
-
ENTITY_HORSE_AMBIENT
-
ENTITY_HORSE_ANGRY
-
ENTITY_HORSE_ARMOR
-
ITEM_HORSE_ARMOR_UNEQUIP
-
ENTITY_HORSE_BREATHE
-
ENTITY_HORSE_DEATH
-
ENTITY_HORSE_EAT
-
ENTITY_HORSE_GALLOP
-
ENTITY_HORSE_HURT
-
ENTITY_HORSE_JUMP
-
ENTITY_HORSE_LAND
-
ENTITY_HORSE_SADDLE
-
ENTITY_HORSE_STEP
-
ENTITY_HORSE_STEP_WOOD
-
ENTITY_HOSTILE_BIG_FALL
-
ENTITY_HOSTILE_DEATH
-
ENTITY_HOSTILE_HURT
-
ENTITY_HOSTILE_SMALL_FALL
-
ENTITY_HOSTILE_SPLASH
-
ENTITY_HOSTILE_SWIM
-
ENTITY_HUSK_AMBIENT
-
ENTITY_HUSK_CONVERTED_TO_ZOMBIE
-
ENTITY_HUSK_DEATH
-
ENTITY_HUSK_HURT
-
ENTITY_HUSK_STEP
-
ENTITY_ILLUSIONER_AMBIENT
-
ENTITY_ILLUSIONER_CAST_SPELL
-
ENTITY_ILLUSIONER_DEATH
-
ENTITY_ILLUSIONER_HURT
-
ENTITY_ILLUSIONER_MIRROR_MOVE
-
ENTITY_ILLUSIONER_PREPARE_BLINDNESS
-
ENTITY_ILLUSIONER_PREPARE_MIRROR
-
ITEM_INK_SAC_USE
-
BLOCK_IRON_BREAK
-
BLOCK_IRON_STEP
-
BLOCK_IRON_PLACE
-
BLOCK_IRON_HIT
-
BLOCK_IRON_FALL
-
BLOCK_IRON_DOOR_CLOSE
-
BLOCK_IRON_DOOR_OPEN
-
ENTITY_IRON_GOLEM_ATTACK
-
ENTITY_IRON_GOLEM_DAMAGE
-
ENTITY_IRON_GOLEM_DEATH
-
ENTITY_IRON_GOLEM_HURT
-
ENTITY_IRON_GOLEM_REPAIR
-
ENTITY_IRON_GOLEM_STEP
-
BLOCK_IRON_TRAPDOOR_CLOSE
-
BLOCK_IRON_TRAPDOOR_OPEN
-
ENTITY_ITEM_FRAME_ADD_ITEM
-
ENTITY_ITEM_FRAME_BREAK
-
ENTITY_ITEM_FRAME_PLACE
-
ENTITY_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_ITEM_BREAK
-
ENTITY_ITEM_PICKUP
-
BLOCK_LADDER_BREAK
-
BLOCK_LADDER_FALL
-
BLOCK_LADDER_HIT
-
BLOCK_LADDER_PLACE
-
BLOCK_LADDER_STEP
-
BLOCK_LANTERN_BREAK
-
BLOCK_LANTERN_FALL
-
BLOCK_LANTERN_HIT
-
BLOCK_LANTERN_PLACE
-
BLOCK_LANTERN_STEP
-
BLOCK_LARGE_AMETHYST_BUD_BREAK
-
BLOCK_LARGE_AMETHYST_BUD_PLACE
-
BLOCK_LAVA_AMBIENT
-
BLOCK_LAVA_EXTINGUISH
-
BLOCK_LAVA_POP
-
BLOCK_LEAF_LITTER_BREAK
-
BLOCK_LEAF_LITTER_STEP
-
BLOCK_LEAF_LITTER_PLACE
-
BLOCK_LEAF_LITTER_HIT
-
BLOCK_LEAF_LITTER_FALL
-
ITEM_LEAD_UNTIED
-
ITEM_LEAD_TIED
-
ITEM_LEAD_BREAK
-
BLOCK_LEVER_CLICK
-
ENTITY_LIGHTNING_BOLT_IMPACT
-
ENTITY_LIGHTNING_BOLT_THUNDER
-
ENTITY_LINGERING_POTION_THROW
-
ENTITY_LLAMA_AMBIENT
-
ENTITY_LLAMA_ANGRY
-
ENTITY_LLAMA_CHEST
-
ENTITY_LLAMA_DEATH
-
ENTITY_LLAMA_EAT
-
ENTITY_LLAMA_HURT
-
ENTITY_LLAMA_SPIT
-
ENTITY_LLAMA_STEP
-
ENTITY_LLAMA_SWAG
-
ITEM_LLAMA_CARPET_UNEQUIP
-
ENTITY_MAGMA_CUBE_DEATH_SMALL
-
BLOCK_LODESTONE_BREAK
-
BLOCK_LODESTONE_STEP
-
BLOCK_LODESTONE_PLACE
-
BLOCK_LODESTONE_HIT
-
BLOCK_LODESTONE_FALL
-
ITEM_LODESTONE_COMPASS_LOCK
-
ITEM_MACE_SMASH_AIR
-
ITEM_MACE_SMASH_GROUND
-
ITEM_MACE_SMASH_GROUND_HEAVY
-
ENTITY_MAGMA_CUBE_DEATH
-
ENTITY_MAGMA_CUBE_HURT
-
ENTITY_MAGMA_CUBE_HURT_SMALL
-
ENTITY_MAGMA_CUBE_JUMP
-
ENTITY_MAGMA_CUBE_SQUISH
-
ENTITY_MAGMA_CUBE_SQUISH_SMALL
-
BLOCK_MANGROVE_ROOTS_BREAK
-
BLOCK_MANGROVE_ROOTS_FALL
-
BLOCK_MANGROVE_ROOTS_HIT
-
BLOCK_MANGROVE_ROOTS_PLACE
-
BLOCK_MANGROVE_ROOTS_STEP
-
BLOCK_MEDIUM_AMETHYST_BUD_BREAK
-
BLOCK_MEDIUM_AMETHYST_BUD_PLACE
-
BLOCK_METAL_BREAK
-
BLOCK_METAL_FALL
-
BLOCK_METAL_HIT
-
BLOCK_METAL_PLACE
-
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
-
BLOCK_METAL_STEP
-
ENTITY_MINECART_INSIDE_UNDERWATER
-
ENTITY_MINECART_INSIDE
-
ENTITY_MINECART_RIDING
-
ENTITY_MOOSHROOM_CONVERT
-
ENTITY_MOOSHROOM_EAT
-
ENTITY_MOOSHROOM_MILK
-
ENTITY_MOOSHROOM_SUSPICIOUS_MILK
-
ENTITY_MOOSHROOM_SHEAR
-
BLOCK_MOSS_CARPET_BREAK
-
BLOCK_MOSS_CARPET_FALL
-
BLOCK_MOSS_CARPET_HIT
-
BLOCK_MOSS_CARPET_PLACE
-
BLOCK_MOSS_CARPET_STEP
-
BLOCK_PINK_PETALS_BREAK
-
BLOCK_PINK_PETALS_FALL
-
BLOCK_PINK_PETALS_HIT
-
BLOCK_PINK_PETALS_PLACE
-
BLOCK_PINK_PETALS_STEP
-
BLOCK_MOSS_BREAK
-
BLOCK_MOSS_FALL
-
BLOCK_MOSS_HIT
-
BLOCK_MOSS_PLACE
-
BLOCK_MOSS_STEP
-
BLOCK_MUD_BREAK
-
BLOCK_MUD_FALL
-
BLOCK_MUD_HIT
-
BLOCK_MUD_PLACE
-
BLOCK_MUD_STEP
-
BLOCK_MUD_BRICKS_BREAK
-
BLOCK_MUD_BRICKS_FALL
-
BLOCK_MUD_BRICKS_HIT
-
BLOCK_MUD_BRICKS_PLACE
-
BLOCK_MUD_BRICKS_STEP
-
BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
-
BLOCK_MUDDY_MANGROVE_ROOTS_FALL
-
BLOCK_MUDDY_MANGROVE_ROOTS_HIT
-
BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
-
BLOCK_MUDDY_MANGROVE_ROOTS_STEP
-
ENTITY_MULE_AMBIENT
-
ENTITY_MULE_ANGRY
-
ENTITY_MULE_CHEST
-
ENTITY_MULE_DEATH
-
ENTITY_MULE_EAT
-
ENTITY_MULE_HURT
-
ENTITY_MULE_JUMP
-
MUSIC_CREATIVE
-
MUSIC_CREDITS
-
MUSIC_DISC_5
-
MUSIC_DISC_11
-
MUSIC_DISC_13
-
MUSIC_DISC_BLOCKS
-
MUSIC_DISC_CAT
-
MUSIC_DISC_CHIRP
-
MUSIC_DISC_FAR
-
MUSIC_DISC_LAVA_CHICKEN
-
MUSIC_DISC_MALL
-
MUSIC_DISC_MELLOHI
-
MUSIC_DISC_PIGSTEP
-
MUSIC_DISC_STAL
-
MUSIC_DISC_STRAD
-
MUSIC_DISC_WAIT
-
MUSIC_DISC_WARD
-
MUSIC_DISC_OTHERSIDE
-
MUSIC_DISC_RELIC
-
MUSIC_DISC_CREATOR
-
MUSIC_DISC_CREATOR_MUSIC_BOX
-
MUSIC_DISC_PRECIPICE
-
MUSIC_DISC_TEARS
-
MUSIC_DRAGON
-
MUSIC_END
-
MUSIC_GAME
-
MUSIC_MENU
-
MUSIC_NETHER_BASALT_DELTAS
-
MUSIC_NETHER_CRIMSON_FOREST
-
MUSIC_OVERWORLD_DEEP_DARK
-
MUSIC_OVERWORLD_DRIPSTONE_CAVES
-
MUSIC_OVERWORLD_GROVE
-
MUSIC_OVERWORLD_JAGGED_PEAKS
-
MUSIC_OVERWORLD_LUSH_CAVES
-
MUSIC_OVERWORLD_SWAMP
-
MUSIC_OVERWORLD_FOREST
-
MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
-
MUSIC_OVERWORLD_MEADOW
-
MUSIC_OVERWORLD_CHERRY_GROVE
-
MUSIC_NETHER_NETHER_WASTES
-
MUSIC_OVERWORLD_FROZEN_PEAKS
-
MUSIC_OVERWORLD_SNOWY_SLOPES
-
MUSIC_NETHER_SOUL_SAND_VALLEY
-
MUSIC_OVERWORLD_STONY_PEAKS
-
MUSIC_NETHER_WARPED_FOREST
-
MUSIC_OVERWORLD_FLOWER_FOREST
-
MUSIC_OVERWORLD_DESERT
-
MUSIC_OVERWORLD_BADLANDS
-
MUSIC_OVERWORLD_JUNGLE
-
MUSIC_OVERWORLD_SPARSE_JUNGLE
-
MUSIC_OVERWORLD_BAMBOO_JUNGLE
-
MUSIC_UNDER_WATER
-
BLOCK_NETHER_BRICKS_BREAK
-
BLOCK_NETHER_BRICKS_STEP
-
BLOCK_NETHER_BRICKS_PLACE
-
BLOCK_NETHER_BRICKS_HIT
-
BLOCK_NETHER_BRICKS_FALL
-
BLOCK_NETHER_WART_BREAK
-
ITEM_NETHER_WART_PLANT
-
BLOCK_NETHER_WOOD_BREAK
-
BLOCK_NETHER_WOOD_FALL
-
BLOCK_NETHER_WOOD_HIT
-
BLOCK_NETHER_WOOD_PLACE
-
BLOCK_NETHER_WOOD_STEP
-
BLOCK_NETHER_WOOD_DOOR_CLOSE
-
BLOCK_NETHER_WOOD_DOOR_OPEN
-
BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE
-
BLOCK_NETHER_WOOD_TRAPDOOR_OPEN
-
BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF
-
BLOCK_NETHER_WOOD_BUTTON_CLICK_ON
-
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE
-
BLOCK_NETHER_WOOD_FENCE_GATE_OPEN
-
INTENTIONALLY_EMPTY
-
BLOCK_PACKED_MUD_BREAK
-
BLOCK_PACKED_MUD_FALL
-
BLOCK_PACKED_MUD_HIT
-
BLOCK_PACKED_MUD_PLACE
-
BLOCK_PACKED_MUD_STEP
-
BLOCK_STEM_BREAK
-
BLOCK_STEM_STEP
-
BLOCK_STEM_PLACE
-
BLOCK_STEM_HIT
-
BLOCK_STEM_FALL
-
BLOCK_NYLIUM_BREAK
-
BLOCK_NYLIUM_STEP
-
BLOCK_NYLIUM_PLACE
-
BLOCK_NYLIUM_HIT
-
BLOCK_NYLIUM_FALL
-
BLOCK_NETHER_SPROUTS_BREAK
-
BLOCK_NETHER_SPROUTS_STEP
-
BLOCK_NETHER_SPROUTS_PLACE
-
BLOCK_NETHER_SPROUTS_HIT
-
BLOCK_NETHER_SPROUTS_FALL
-
BLOCK_FUNGUS_BREAK
-
BLOCK_FUNGUS_STEP
-
BLOCK_FUNGUS_PLACE
-
BLOCK_FUNGUS_HIT
-
BLOCK_FUNGUS_FALL
-
BLOCK_WEEPING_VINES_BREAK
-
BLOCK_WEEPING_VINES_STEP
-
BLOCK_WEEPING_VINES_PLACE
-
BLOCK_WEEPING_VINES_HIT
-
BLOCK_WEEPING_VINES_FALL
-
BLOCK_WART_BLOCK_BREAK
-
BLOCK_WART_BLOCK_STEP
-
BLOCK_WART_BLOCK_PLACE
-
BLOCK_WART_BLOCK_HIT
-
BLOCK_WART_BLOCK_FALL
-
BLOCK_NETHERITE_BLOCK_BREAK
-
BLOCK_NETHERITE_BLOCK_STEP
-
BLOCK_NETHERITE_BLOCK_PLACE
-
BLOCK_NETHERITE_BLOCK_HIT
-
BLOCK_NETHERITE_BLOCK_FALL
-
BLOCK_NETHERRACK_BREAK
-
BLOCK_NETHERRACK_STEP
-
BLOCK_NETHERRACK_PLACE
-
BLOCK_NETHERRACK_HIT
-
BLOCK_NETHERRACK_FALL
-
BLOCK_NOTE_BLOCK_BASEDRUM
-
BLOCK_NOTE_BLOCK_BASS
-
BLOCK_NOTE_BLOCK_BELL
-
BLOCK_NOTE_BLOCK_CHIME
-
BLOCK_NOTE_BLOCK_FLUTE
-
BLOCK_NOTE_BLOCK_GUITAR
-
BLOCK_NOTE_BLOCK_HARP
-
BLOCK_NOTE_BLOCK_HAT
-
BLOCK_NOTE_BLOCK_PLING
-
BLOCK_NOTE_BLOCK_SNARE
-
BLOCK_NOTE_BLOCK_XYLOPHONE
-
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
-
BLOCK_NOTE_BLOCK_COW_BELL
-
BLOCK_NOTE_BLOCK_DIDGERIDOO
-
BLOCK_NOTE_BLOCK_BIT
-
BLOCK_NOTE_BLOCK_BANJO
-
BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE
-
BLOCK_NOTE_BLOCK_IMITATE_SKELETON
-
BLOCK_NOTE_BLOCK_IMITATE_CREEPER
-
BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON
-
BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON
-
BLOCK_NOTE_BLOCK_IMITATE_PIGLIN
-
ENTITY_OCELOT_HURT
-
ENTITY_OCELOT_AMBIENT
-
ENTITY_OCELOT_DEATH
-
ITEM_OMINOUS_BOTTLE_DISPOSE
-
ENTITY_PAINTING_BREAK
-
ENTITY_PAINTING_PLACE
-
BLOCK_PALE_HANGING_MOSS_IDLE
-
ENTITY_PANDA_PRE_SNEEZE
-
ENTITY_PANDA_SNEEZE
-
ENTITY_PANDA_AMBIENT
-
ENTITY_PANDA_DEATH
-
ENTITY_PANDA_EAT
-
ENTITY_PANDA_STEP
-
ENTITY_PANDA_CANT_BREED
-
ENTITY_PANDA_AGGRESSIVE_AMBIENT
-
ENTITY_PANDA_WORRIED_AMBIENT
-
ENTITY_PANDA_HURT
-
ENTITY_PANDA_BITE
-
ENTITY_PARROT_AMBIENT
-
ENTITY_PARROT_DEATH
-
ENTITY_PARROT_EAT
-
ENTITY_PARROT_FLY
-
ENTITY_PARROT_HURT
-
ENTITY_PARROT_IMITATE_BLAZE
-
ENTITY_PARROT_IMITATE_BOGGED
-
ENTITY_PARROT_IMITATE_BREEZE
-
ENTITY_PARROT_IMITATE_CREAKING
-
ENTITY_PARROT_IMITATE_CREEPER
-
ENTITY_PARROT_IMITATE_DROWNED
-
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
-
ENTITY_PARROT_IMITATE_ENDER_DRAGON
-
ENTITY_PARROT_IMITATE_ENDERMITE
-
ENTITY_PARROT_IMITATE_EVOKER
-
ENTITY_PARROT_IMITATE_GHAST
-
ENTITY_PARROT_IMITATE_GUARDIAN
-
ENTITY_PARROT_IMITATE_HOGLIN
-
ENTITY_PARROT_IMITATE_HUSK
-
ENTITY_PARROT_IMITATE_ILLUSIONER
-
ENTITY_PARROT_IMITATE_MAGMA_CUBE
-
ENTITY_PARROT_IMITATE_PHANTOM
-
ENTITY_PARROT_IMITATE_PIGLIN
-
ENTITY_PARROT_IMITATE_PIGLIN_BRUTE
-
ENTITY_PARROT_IMITATE_PILLAGER
-
ENTITY_PARROT_IMITATE_RAVAGER
-
ENTITY_PARROT_IMITATE_SHULKER
-
ENTITY_PARROT_IMITATE_SILVERFISH
-
ENTITY_PARROT_IMITATE_SKELETON
-
ENTITY_PARROT_IMITATE_SLIME
-
ENTITY_PARROT_IMITATE_SPIDER
-
ENTITY_PARROT_IMITATE_STRAY
-
ENTITY_PARROT_IMITATE_VEX
-
ENTITY_PARROT_IMITATE_VINDICATOR
-
ENTITY_PARROT_IMITATE_WARDEN
-
ENTITY_PARROT_IMITATE_WITCH
-
ENTITY_PARROT_IMITATE_WITHER
-
ENTITY_PARROT_IMITATE_WITHER_SKELETON
-
ENTITY_PARROT_IMITATE_ZOGLIN
-
ENTITY_PARROT_IMITATE_ZOMBIE
-
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
-
ENTITY_PARROT_STEP
-
ENTITY_PHANTOM_AMBIENT
-
ENTITY_PHANTOM_BITE
-
ENTITY_PHANTOM_DEATH
-
ENTITY_PHANTOM_FLAP
-
ENTITY_PHANTOM_HURT
-
ENTITY_PHANTOM_SWOOP
-
ENTITY_PIG_AMBIENT
-
ENTITY_PIG_DEATH
-
ENTITY_PIG_HURT
-
ENTITY_PIG_SADDLE
-
ENTITY_PIG_STEP
-
ENTITY_PIGLIN_ADMIRING_ITEM
-
ENTITY_PIGLIN_AMBIENT
-
ENTITY_PIGLIN_ANGRY
-
ENTITY_PIGLIN_CELEBRATE
-
ENTITY_PIGLIN_DEATH
-
ENTITY_PIGLIN_JEALOUS
-
ENTITY_PIGLIN_HURT
-
ENTITY_PIGLIN_RETREAT
-
ENTITY_PIGLIN_STEP
-
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
-
ENTITY_PIGLIN_BRUTE_AMBIENT
-
ENTITY_PIGLIN_BRUTE_ANGRY
-
ENTITY_PIGLIN_BRUTE_DEATH
-
ENTITY_PIGLIN_BRUTE_HURT
-
ENTITY_PIGLIN_BRUTE_STEP
-
ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
-
ENTITY_PILLAGER_AMBIENT
-
ENTITY_PILLAGER_CELEBRATE
-
ENTITY_PILLAGER_DEATH
-
ENTITY_PILLAGER_HURT
-
BLOCK_PISTON_CONTRACT
-
BLOCK_PISTON_EXTEND
-
ENTITY_PLAYER_ATTACK_CRIT
-
ENTITY_PLAYER_ATTACK_KNOCKBACK
-
ENTITY_PLAYER_ATTACK_NODAMAGE
-
ENTITY_PLAYER_ATTACK_STRONG
-
ENTITY_PLAYER_ATTACK_SWEEP
-
ENTITY_PLAYER_ATTACK_WEAK
-
ENTITY_PLAYER_BIG_FALL
-
ENTITY_PLAYER_BREATH
-
ENTITY_PLAYER_BURP
-
ENTITY_PLAYER_DEATH
-
ENTITY_PLAYER_HURT
-
ENTITY_PLAYER_HURT_DROWN
-
ENTITY_PLAYER_HURT_FREEZE
-
ENTITY_PLAYER_HURT_ON_FIRE
-
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
-
ENTITY_PLAYER_LEVELUP
-
ENTITY_PLAYER_SMALL_FALL
-
ENTITY_PLAYER_SPLASH
-
ENTITY_PLAYER_SPLASH_HIGH_SPEED
-
ENTITY_PLAYER_SWIM
-
ENTITY_PLAYER_TELEPORT
-
ENTITY_POLAR_BEAR_AMBIENT
-
ENTITY_POLAR_BEAR_AMBIENT_BABY
-
ENTITY_POLAR_BEAR_DEATH
-
ENTITY_POLAR_BEAR_HURT
-
ENTITY_POLAR_BEAR_STEP
-
ENTITY_POLAR_BEAR_WARNING
-
BLOCK_POLISHED_DEEPSLATE_BREAK
-
BLOCK_POLISHED_DEEPSLATE_FALL
-
BLOCK_POLISHED_DEEPSLATE_HIT
-
BLOCK_POLISHED_DEEPSLATE_PLACE
-
BLOCK_POLISHED_DEEPSLATE_STEP
-
BLOCK_PORTAL_AMBIENT
-
BLOCK_PORTAL_TRAVEL
-
BLOCK_PORTAL_TRIGGER
-
BLOCK_POWDER_SNOW_BREAK
-
BLOCK_POWDER_SNOW_FALL
-
BLOCK_POWDER_SNOW_HIT
-
BLOCK_POWDER_SNOW_PLACE
-
BLOCK_POWDER_SNOW_STEP
-
ENTITY_PUFFER_FISH_BLOW_OUT
-
ENTITY_PUFFER_FISH_BLOW_UP
-
ENTITY_PUFFER_FISH_DEATH
-
ENTITY_PUFFER_FISH_FLOP
-
ENTITY_PUFFER_FISH_HURT
-
ENTITY_PUFFER_FISH_STING
-
BLOCK_PUMPKIN_CARVE
-
ENTITY_RABBIT_AMBIENT
-
ENTITY_RABBIT_ATTACK
-
ENTITY_RABBIT_DEATH
-
ENTITY_RABBIT_HURT
-
ENTITY_RABBIT_JUMP
-
EVENT_RAID_HORN
-
ENTITY_RAVAGER_AMBIENT
-
ENTITY_RAVAGER_ATTACK
-
ENTITY_RAVAGER_CELEBRATE
-
ENTITY_RAVAGER_DEATH
-
ENTITY_RAVAGER_HURT
-
ENTITY_RAVAGER_STEP
-
ENTITY_RAVAGER_STUNNED
-
ENTITY_RAVAGER_ROAR
-
BLOCK_NETHER_GOLD_ORE_BREAK
-
BLOCK_NETHER_GOLD_ORE_FALL
-
BLOCK_NETHER_GOLD_ORE_HIT
-
BLOCK_NETHER_GOLD_ORE_PLACE
-
BLOCK_NETHER_GOLD_ORE_STEP
-
BLOCK_NETHER_ORE_BREAK
-
BLOCK_NETHER_ORE_FALL
-
BLOCK_NETHER_ORE_HIT
-
BLOCK_NETHER_ORE_PLACE
-
BLOCK_NETHER_ORE_STEP
-
BLOCK_REDSTONE_TORCH_BURNOUT
-
BLOCK_RESPAWN_ANCHOR_AMBIENT
-
BLOCK_RESPAWN_ANCHOR_CHARGE
-
BLOCK_RESPAWN_ANCHOR_DEPLETE
-
BLOCK_RESPAWN_ANCHOR_SET_SPAWN
-
BLOCK_ROOTED_DIRT_BREAK
-
BLOCK_ROOTED_DIRT_FALL
-
BLOCK_ROOTED_DIRT_HIT
-
BLOCK_ROOTED_DIRT_PLACE
-
BLOCK_ROOTED_DIRT_STEP
-
ENTITY_SALMON_AMBIENT
-
ENTITY_SALMON_DEATH
-
ENTITY_SALMON_FLOP
-
ENTITY_SALMON_HURT
-
BLOCK_SAND_BREAK
-
BLOCK_SAND_FALL
-
BLOCK_SAND_HIT
-
BLOCK_SAND_PLACE
-
BLOCK_SAND_STEP
-
BLOCK_SAND_IDLE
-
BLOCK_SCAFFOLDING_BREAK
-
BLOCK_SCAFFOLDING_FALL
-
BLOCK_SCAFFOLDING_HIT
-
BLOCK_SCAFFOLDING_PLACE
-
BLOCK_SCAFFOLDING_STEP
-
BLOCK_SCULK_SPREAD
-
BLOCK_SCULK_CHARGE
-
BLOCK_SCULK_BREAK
-
BLOCK_SCULK_FALL
-
BLOCK_SCULK_HIT
-
BLOCK_SCULK_PLACE
-
BLOCK_SCULK_STEP
-
BLOCK_SCULK_CATALYST_BLOOM
-
BLOCK_SCULK_CATALYST_BREAK
-
BLOCK_SCULK_CATALYST_FALL
-
BLOCK_SCULK_CATALYST_HIT
-
BLOCK_SCULK_CATALYST_PLACE
-
BLOCK_SCULK_CATALYST_STEP
-
BLOCK_SCULK_SENSOR_CLICKING
-
BLOCK_SCULK_SENSOR_CLICKING_STOP
-
BLOCK_SCULK_SENSOR_BREAK
-
BLOCK_SCULK_SENSOR_FALL
-
BLOCK_SCULK_SENSOR_HIT
-
BLOCK_SCULK_SENSOR_PLACE
-
BLOCK_SCULK_SENSOR_STEP
-
BLOCK_SCULK_SHRIEKER_BREAK
-
BLOCK_SCULK_SHRIEKER_FALL
-
BLOCK_SCULK_SHRIEKER_HIT
-
BLOCK_SCULK_SHRIEKER_PLACE
-
BLOCK_SCULK_SHRIEKER_SHRIEK
-
BLOCK_SCULK_SHRIEKER_STEP
-
BLOCK_SCULK_VEIN_BREAK
-
BLOCK_SCULK_VEIN_FALL
-
BLOCK_SCULK_VEIN_HIT
-
BLOCK_SCULK_VEIN_PLACE
-
BLOCK_SCULK_VEIN_STEP
-
ENTITY_SHEEP_AMBIENT
-
ENTITY_SHEEP_DEATH
-
ENTITY_SHEEP_HURT
-
ENTITY_SHEEP_SHEAR
-
ENTITY_SHEEP_STEP
-
ITEM_SHEARS_SNIP
-
ITEM_SHIELD_BLOCK
-
ITEM_SHIELD_BREAK
-
BLOCK_SHROOMLIGHT_BREAK
-
BLOCK_SHROOMLIGHT_STEP
-
BLOCK_SHROOMLIGHT_PLACE
-
BLOCK_SHROOMLIGHT_HIT
-
BLOCK_SHROOMLIGHT_FALL
-
ITEM_SHOVEL_FLATTEN
-
ENTITY_SHULKER_AMBIENT
-
BLOCK_SHULKER_BOX_CLOSE
-
BLOCK_SHULKER_BOX_OPEN
-
ENTITY_SHULKER_BULLET_HIT
-
ENTITY_SHULKER_BULLET_HURT
-
ENTITY_SHULKER_CLOSE
-
ENTITY_SHULKER_DEATH
-
ENTITY_SHULKER_HURT
-
ENTITY_SHULKER_HURT_CLOSED
-
ENTITY_SHULKER_OPEN
-
ENTITY_SHULKER_SHOOT
-
ENTITY_SHULKER_TELEPORT
-
ENTITY_SILVERFISH_AMBIENT
-
ENTITY_SILVERFISH_DEATH
-
ENTITY_SILVERFISH_HURT
-
ENTITY_SILVERFISH_STEP
-
ENTITY_SKELETON_AMBIENT
-
ENTITY_SKELETON_CONVERTED_TO_STRAY
-
ENTITY_SKELETON_DEATH
-
ENTITY_SKELETON_HORSE_AMBIENT
-
ENTITY_SKELETON_HORSE_DEATH
-
ENTITY_SKELETON_HORSE_HURT
-
ENTITY_SKELETON_HORSE_SWIM
-
ENTITY_SKELETON_HORSE_AMBIENT_WATER
-
ENTITY_SKELETON_HORSE_GALLOP_WATER
-
ENTITY_SKELETON_HORSE_JUMP_WATER
-
ENTITY_SKELETON_HORSE_STEP_WATER
-
ENTITY_SKELETON_HURT
-
ENTITY_SKELETON_SHOOT
-
ENTITY_SKELETON_STEP
-
ENTITY_SLIME_ATTACK
-
ENTITY_SLIME_DEATH
-
ENTITY_SLIME_HURT
-
ENTITY_SLIME_JUMP
-
ENTITY_SLIME_SQUISH
-
BLOCK_SLIME_BLOCK_BREAK
-
BLOCK_SLIME_BLOCK_FALL
-
BLOCK_SLIME_BLOCK_HIT
-
BLOCK_SLIME_BLOCK_PLACE
-
BLOCK_SLIME_BLOCK_STEP
-
BLOCK_SMALL_AMETHYST_BUD_BREAK
-
BLOCK_SMALL_AMETHYST_BUD_PLACE
-
BLOCK_SMALL_DRIPLEAF_BREAK
-
BLOCK_SMALL_DRIPLEAF_FALL
-
BLOCK_SMALL_DRIPLEAF_HIT
-
BLOCK_SMALL_DRIPLEAF_PLACE
-
BLOCK_SMALL_DRIPLEAF_STEP
-
BLOCK_SOUL_SAND_BREAK
-
BLOCK_SOUL_SAND_STEP
-
BLOCK_SOUL_SAND_PLACE
-
BLOCK_SOUL_SAND_HIT
-
BLOCK_SOUL_SAND_FALL
-
BLOCK_SOUL_SOIL_BREAK
-
BLOCK_SOUL_SOIL_STEP
-
BLOCK_SOUL_SOIL_PLACE
-
BLOCK_SOUL_SOIL_HIT
-
BLOCK_SOUL_SOIL_FALL
-
PARTICLE_SOUL_ESCAPE
-
BLOCK_SPAWNER_BREAK
-
BLOCK_SPAWNER_FALL
-
BLOCK_SPAWNER_HIT
-
BLOCK_SPAWNER_PLACE
-
BLOCK_SPAWNER_STEP
-
BLOCK_RESIN_BREAK
-
BLOCK_RESIN_FALL
-
BLOCK_RESIN_PLACE
-
BLOCK_RESIN_STEP
-
BLOCK_RESIN_BRICKS_BREAK
-
BLOCK_RESIN_BRICKS_FALL
-
BLOCK_RESIN_BRICKS_HIT
-
BLOCK_RESIN_BRICKS_PLACE
-
BLOCK_RESIN_BRICKS_STEP
-
BLOCK_SPORE_BLOSSOM_BREAK
-
BLOCK_SPORE_BLOSSOM_FALL
-
BLOCK_SPORE_BLOSSOM_HIT
-
BLOCK_SPORE_BLOSSOM_PLACE
-
BLOCK_SPORE_BLOSSOM_STEP
-
ENTITY_STRIDER_AMBIENT
-
ENTITY_STRIDER_HAPPY
-
ENTITY_STRIDER_RETREAT
-
ENTITY_STRIDER_DEATH
-
ENTITY_STRIDER_HURT
-
ENTITY_STRIDER_STEP
-
ENTITY_STRIDER_STEP_LAVA
-
ENTITY_STRIDER_EAT
-
ENTITY_STRIDER_SADDLE
-
ENTITY_SLIME_DEATH_SMALL
-
ENTITY_SLIME_HURT_SMALL
-
ENTITY_SLIME_JUMP_SMALL
-
ENTITY_SLIME_SQUISH_SMALL
-
BLOCK_SMITHING_TABLE_USE
-
BLOCK_SMOKER_SMOKE
-
ENTITY_SNIFFER_STEP
-
ENTITY_SNIFFER_EAT
-
ENTITY_SNIFFER_IDLE
-
ENTITY_SNIFFER_HURT
-
ENTITY_SNIFFER_DEATH
-
ENTITY_SNIFFER_DROP_SEED
-
ENTITY_SNIFFER_SCENTING
-
ENTITY_SNIFFER_SNIFFING
-
ENTITY_SNIFFER_SEARCHING
-
ENTITY_SNIFFER_DIGGING
-
ENTITY_SNIFFER_DIGGING_STOP
-
ENTITY_SNIFFER_HAPPY
-
BLOCK_SNIFFER_EGG_PLOP
-
BLOCK_SNIFFER_EGG_CRACK
-
BLOCK_SNIFFER_EGG_HATCH
-
ENTITY_SNOWBALL_THROW
-
BLOCK_SNOW_BREAK
-
BLOCK_SNOW_FALL
-
ENTITY_SNOW_GOLEM_AMBIENT
-
ENTITY_SNOW_GOLEM_DEATH
-
ENTITY_SNOW_GOLEM_HURT
-
ENTITY_SNOW_GOLEM_SHOOT
-
ENTITY_SNOW_GOLEM_SHEAR
-
BLOCK_SNOW_HIT
-
BLOCK_SNOW_PLACE
-
BLOCK_SNOW_STEP
-
ENTITY_SPIDER_AMBIENT
-
ENTITY_SPIDER_DEATH
-
ENTITY_SPIDER_HURT
-
ENTITY_SPIDER_STEP
-
ENTITY_SPLASH_POTION_BREAK
-
ENTITY_SPLASH_POTION_THROW
-
BLOCK_SPONGE_BREAK
-
BLOCK_SPONGE_FALL
-
BLOCK_SPONGE_HIT
-
BLOCK_SPONGE_PLACE
-
BLOCK_SPONGE_STEP
-
BLOCK_SPONGE_ABSORB
-
ITEM_SPYGLASS_USE
-
ITEM_SPYGLASS_STOP_USING
-
ENTITY_SQUID_AMBIENT
-
ENTITY_SQUID_DEATH
-
ENTITY_SQUID_HURT
-
ENTITY_SQUID_SQUIRT
-
BLOCK_STONE_BREAK
-
BLOCK_STONE_BUTTON_CLICK_OFF
-
BLOCK_STONE_BUTTON_CLICK_ON
-
BLOCK_STONE_FALL
-
BLOCK_STONE_HIT
-
BLOCK_STONE_PLACE
-
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
-
BLOCK_STONE_STEP
-
ENTITY_STRAY_AMBIENT
-
ENTITY_STRAY_DEATH
-
ENTITY_STRAY_HURT
-
ENTITY_STRAY_STEP
-
BLOCK_SWEET_BERRY_BUSH_BREAK
-
BLOCK_SWEET_BERRY_BUSH_PLACE
-
BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
-
ENTITY_TADPOLE_DEATH
-
ENTITY_TADPOLE_FLOP
-
ENTITY_TADPOLE_GROW_UP
-
ENTITY_TADPOLE_HURT
-
ENCHANT_THORNS_HIT
-
ENTITY_TNT_PRIMED
-
ITEM_TOTEM_USE
-
ITEM_TRIDENT_HIT
-
ITEM_TRIDENT_HIT_GROUND
-
ITEM_TRIDENT_RETURN
-
ITEM_TRIDENT_RIPTIDE_1
-
ITEM_TRIDENT_RIPTIDE_2
-
ITEM_TRIDENT_RIPTIDE_3
-
ITEM_TRIDENT_THROW
-
ITEM_TRIDENT_THUNDER
-
BLOCK_TRIPWIRE_ATTACH
-
BLOCK_TRIPWIRE_CLICK_OFF
-
BLOCK_TRIPWIRE_CLICK_ON
-
BLOCK_TRIPWIRE_DETACH
-
ENTITY_TROPICAL_FISH_AMBIENT
-
ENTITY_TROPICAL_FISH_DEATH
-
ENTITY_TROPICAL_FISH_FLOP
-
ENTITY_TROPICAL_FISH_HURT
-
BLOCK_TUFF_BREAK
-
BLOCK_TUFF_STEP
-
BLOCK_TUFF_PLACE
-
BLOCK_TUFF_HIT
-
BLOCK_TUFF_FALL
-
BLOCK_TUFF_BRICKS_BREAK
-
BLOCK_TUFF_BRICKS_FALL
-
BLOCK_TUFF_BRICKS_HIT
-
BLOCK_TUFF_BRICKS_PLACE
-
BLOCK_TUFF_BRICKS_STEP
-
BLOCK_POLISHED_TUFF_BREAK
-
BLOCK_POLISHED_TUFF_FALL
-
BLOCK_POLISHED_TUFF_HIT
-
BLOCK_POLISHED_TUFF_PLACE
-
BLOCK_POLISHED_TUFF_STEP
-
ENTITY_TURTLE_AMBIENT_LAND
-
ENTITY_TURTLE_DEATH
-
ENTITY_TURTLE_DEATH_BABY
-
ENTITY_TURTLE_EGG_BREAK
-
ENTITY_TURTLE_EGG_CRACK
-
ENTITY_TURTLE_EGG_HATCH
-
ENTITY_TURTLE_HURT
-
ENTITY_TURTLE_HURT_BABY
-
ENTITY_TURTLE_LAY_EGG
-
ENTITY_TURTLE_SHAMBLE
-
ENTITY_TURTLE_SHAMBLE_BABY
-
ENTITY_TURTLE_SWIM
-
UI_BUTTON_CLICK
-
UI_LOOM_SELECT_PATTERN
-
UI_LOOM_TAKE_RESULT
-
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
-
UI_STONECUTTER_TAKE_RESULT
-
UI_STONECUTTER_SELECT_RECIPE
-
UI_TOAST_CHALLENGE_COMPLETE
-
UI_TOAST_IN
-
UI_TOAST_OUT
-
BLOCK_VAULT_ACTIVATE
-
BLOCK_VAULT_AMBIENT
-
BLOCK_VAULT_BREAK
-
BLOCK_VAULT_CLOSE_SHUTTER
-
BLOCK_VAULT_DEACTIVATE
-
BLOCK_VAULT_EJECT_ITEM
-
BLOCK_VAULT_REJECT_REWARDED_PLAYER
-
BLOCK_VAULT_FALL
-
BLOCK_VAULT_HIT
-
BLOCK_VAULT_INSERT_ITEM
-
BLOCK_VAULT_INSERT_ITEM_FAIL
-
BLOCK_VAULT_OPEN_SHUTTER
-
BLOCK_VAULT_PLACE
-
BLOCK_VAULT_STEP
-
ENTITY_VEX_AMBIENT
-
ENTITY_VEX_CHARGE
-
ENTITY_VEX_DEATH
-
ENTITY_VEX_HURT
-
ENTITY_VILLAGER_AMBIENT
-
ENTITY_VILLAGER_CELEBRATE
-
ENTITY_VILLAGER_DEATH
-
ENTITY_VILLAGER_HURT
-
ENTITY_VILLAGER_NO
-
ENTITY_VILLAGER_TRADE
-
ENTITY_VILLAGER_YES
-
ENTITY_VILLAGER_WORK_ARMORER
-
ENTITY_VILLAGER_WORK_BUTCHER
-
ENTITY_VILLAGER_WORK_CARTOGRAPHER
-
ENTITY_VILLAGER_WORK_CLERIC
-
ENTITY_VILLAGER_WORK_FARMER
-
ENTITY_VILLAGER_WORK_FISHERMAN
-
ENTITY_VILLAGER_WORK_FLETCHER
-
ENTITY_VILLAGER_WORK_LEATHERWORKER
-
ENTITY_VILLAGER_WORK_LIBRARIAN
-
ENTITY_VILLAGER_WORK_MASON
-
ENTITY_VILLAGER_WORK_SHEPHERD
-
ENTITY_VILLAGER_WORK_TOOLSMITH
-
ENTITY_VILLAGER_WORK_WEAPONSMITH
-
ENTITY_VINDICATOR_AMBIENT
-
ENTITY_VINDICATOR_CELEBRATE
-
ENTITY_VINDICATOR_DEATH
-
ENTITY_VINDICATOR_HURT
-
BLOCK_VINE_BREAK
-
BLOCK_VINE_FALL
-
BLOCK_VINE_HIT
-
BLOCK_VINE_PLACE
-
BLOCK_VINE_STEP
-
BLOCK_LILY_PAD_PLACE
-
ENTITY_WANDERING_TRADER_AMBIENT
-
ENTITY_WANDERING_TRADER_DEATH
-
ENTITY_WANDERING_TRADER_DISAPPEARED
-
ENTITY_WANDERING_TRADER_DRINK_MILK
-
ENTITY_WANDERING_TRADER_DRINK_POTION
-
ENTITY_WANDERING_TRADER_HURT
-
ENTITY_WANDERING_TRADER_NO
-
ENTITY_WANDERING_TRADER_REAPPEARED
-
ENTITY_WANDERING_TRADER_TRADE
-
ENTITY_WANDERING_TRADER_YES
-
ENTITY_WARDEN_AGITATED
-
ENTITY_WARDEN_AMBIENT
-
ENTITY_WARDEN_ANGRY
-
ENTITY_WARDEN_ATTACK_IMPACT
-
ENTITY_WARDEN_DEATH
-
ENTITY_WARDEN_DIG
-
ENTITY_WARDEN_EMERGE
-
ENTITY_WARDEN_HEARTBEAT
-
ENTITY_WARDEN_HURT
-
ENTITY_WARDEN_LISTENING
-
ENTITY_WARDEN_LISTENING_ANGRY
-
ENTITY_WARDEN_NEARBY_CLOSE
-
ENTITY_WARDEN_NEARBY_CLOSER
-
ENTITY_WARDEN_NEARBY_CLOSEST
-
ENTITY_WARDEN_ROAR
-
ENTITY_WARDEN_SNIFF
-
ENTITY_WARDEN_SONIC_BOOM
-
ENTITY_WARDEN_SONIC_CHARGE
-
ENTITY_WARDEN_STEP
-
ENTITY_WARDEN_TENDRIL_CLICKS
-
BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL
-
BLOCK_SIGN_WAXED_INTERACT_FAIL
-
BLOCK_WATER_AMBIENT
-
WEATHER_RAIN
-
WEATHER_RAIN_ABOVE
-
BLOCK_WET_GRASS_BREAK
-
BLOCK_WET_GRASS_FALL
-
BLOCK_WET_GRASS_HIT
-
BLOCK_WET_GRASS_PLACE
-
BLOCK_WET_GRASS_STEP
-
BLOCK_WET_SPONGE_BREAK
-
BLOCK_WET_SPONGE_DRIES
-
BLOCK_WET_SPONGE_FALL
-
BLOCK_WET_SPONGE_HIT
-
BLOCK_WET_SPONGE_PLACE
-
BLOCK_WET_SPONGE_STEP
-
ENTITY_WIND_CHARGE_WIND_BURST
-
ENTITY_WIND_CHARGE_THROW
-
ENTITY_WITCH_AMBIENT
-
ENTITY_WITCH_CELEBRATE
-
ENTITY_WITCH_DEATH
-
ENTITY_WITCH_DRINK
-
ENTITY_WITCH_HURT
-
ENTITY_WITCH_THROW
-
ENTITY_WITHER_AMBIENT
-
ENTITY_WITHER_BREAK_BLOCK
-
ENTITY_WITHER_DEATH
-
ENTITY_WITHER_HURT
-
ENTITY_WITHER_SHOOT
-
ENTITY_WITHER_SKELETON_AMBIENT
-
ENTITY_WITHER_SKELETON_DEATH
-
ENTITY_WITHER_SKELETON_HURT
-
ENTITY_WITHER_SKELETON_STEP
-
ENTITY_WITHER_SPAWN
-
ITEM_WOLF_ARMOR_BREAK
-
ITEM_WOLF_ARMOR_CRACK
-
ITEM_WOLF_ARMOR_DAMAGE
-
ITEM_WOLF_ARMOR_REPAIR
-
ENTITY_WOLF_SHAKE
-
ENTITY_WOLF_STEP
-
ENTITY_WOLF_AMBIENT
-
ENTITY_WOLF_DEATH
-
ENTITY_WOLF_GROWL
-
ENTITY_WOLF_HURT
-
ENTITY_WOLF_PANT
-
ENTITY_WOLF_WHINE
-
ENTITY_WOLF_PUGLIN_AMBIENT
-
ENTITY_WOLF_PUGLIN_DEATH
-
ENTITY_WOLF_PUGLIN_GROWL
-
ENTITY_WOLF_PUGLIN_HURT
-
ENTITY_WOLF_PUGLIN_PANT
-
ENTITY_WOLF_PUGLIN_WHINE
-
ENTITY_WOLF_SAD_AMBIENT
-
ENTITY_WOLF_SAD_DEATH
-
ENTITY_WOLF_SAD_GROWL
-
ENTITY_WOLF_SAD_HURT
-
ENTITY_WOLF_SAD_PANT
-
ENTITY_WOLF_SAD_WHINE
-
ENTITY_WOLF_ANGRY_AMBIENT
-
ENTITY_WOLF_ANGRY_DEATH
-
ENTITY_WOLF_ANGRY_GROWL
-
ENTITY_WOLF_ANGRY_HURT
-
ENTITY_WOLF_ANGRY_PANT
-
ENTITY_WOLF_ANGRY_WHINE
-
ENTITY_WOLF_GRUMPY_AMBIENT
-
ENTITY_WOLF_GRUMPY_DEATH
-
ENTITY_WOLF_GRUMPY_GROWL
-
ENTITY_WOLF_GRUMPY_HURT
-
ENTITY_WOLF_GRUMPY_PANT
-
ENTITY_WOLF_GRUMPY_WHINE
-
ENTITY_WOLF_BIG_AMBIENT
-
ENTITY_WOLF_BIG_DEATH
-
ENTITY_WOLF_BIG_GROWL
-
ENTITY_WOLF_BIG_HURT
-
ENTITY_WOLF_BIG_PANT
-
ENTITY_WOLF_BIG_WHINE
-
ENTITY_WOLF_CUTE_AMBIENT
-
ENTITY_WOLF_CUTE_DEATH
-
ENTITY_WOLF_CUTE_GROWL
-
ENTITY_WOLF_CUTE_HURT
-
ENTITY_WOLF_CUTE_PANT
-
ENTITY_WOLF_CUTE_WHINE
-
BLOCK_WOODEN_DOOR_CLOSE
-
BLOCK_WOODEN_DOOR_OPEN
-
BLOCK_WOODEN_TRAPDOOR_CLOSE
-
BLOCK_WOODEN_TRAPDOOR_OPEN
-
BLOCK_WOODEN_BUTTON_CLICK_OFF
-
BLOCK_WOODEN_BUTTON_CLICK_ON
-
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
-
BLOCK_WOOD_BREAK
-
BLOCK_WOOD_FALL
-
BLOCK_WOOD_HIT
-
BLOCK_WOOD_PLACE
-
BLOCK_WOOD_STEP
-
BLOCK_WOOL_BREAK
-
BLOCK_WOOL_FALL
-
BLOCK_WOOL_HIT
-
BLOCK_WOOL_PLACE
-
BLOCK_WOOL_STEP
-
ENTITY_ZOGLIN_AMBIENT
-
ENTITY_ZOGLIN_ANGRY
-
ENTITY_ZOGLIN_ATTACK
-
ENTITY_ZOGLIN_DEATH
-
ENTITY_ZOGLIN_HURT
-
ENTITY_ZOGLIN_STEP
-
ENTITY_ZOMBIE_AMBIENT
-
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
-
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
-
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
-
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
-
ENTITY_ZOMBIE_DEATH
-
ENTITY_ZOMBIE_DESTROY_EGG
-
ENTITY_ZOMBIE_HORSE_AMBIENT
-
ENTITY_ZOMBIE_HORSE_DEATH
-
ENTITY_ZOMBIE_HORSE_HURT
-
ENTITY_ZOMBIE_HURT
-
ENTITY_ZOMBIE_INFECT
-
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
-
ENTITY_ZOMBIFIED_PIGLIN_ANGRY
-
ENTITY_ZOMBIFIED_PIGLIN_DEATH
-
ENTITY_ZOMBIFIED_PIGLIN_HURT
-
ENTITY_ZOMBIE_STEP
-
ENTITY_ZOMBIE_VILLAGER_AMBIENT
-
ENTITY_ZOMBIE_VILLAGER_CONVERTED
-
ENTITY_ZOMBIE_VILLAGER_CURE
-
ENTITY_ZOMBIE_VILLAGER_DEATH
-
ENTITY_ZOMBIE_VILLAGER_HURT
-
ENTITY_ZOMBIE_VILLAGER_STEP
-
EVENT_MOB_EFFECT_BAD_OMEN
-
EVENT_MOB_EFFECT_TRIAL_OMEN
-
EVENT_MOB_EFFECT_RAID_OMEN
-
ITEM_SADDLE_UNEQUIP
-
-
Constructor Details
-
BuiltinSoundEvent
Creates an instance of aBuiltinSoundEvent
record class.- Parameters:
key
- the value for thekey
record componentid
- the value for theid
record component
-
-
Method Details
-
toString
Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components. -
name
- Specified by:
name
in interfaceRegistryKey<BuiltinSoundEvent>
- Specified by:
name
in interfaceSoundEvent
- Specified by:
name
in interfaceStaticProtocolObject<BuiltinSoundEvent>
-
hashCode
public final int hashCode()Returns a hash code value for this object. The value is derived from the hash code of each of the record components. -
equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared withObjects::equals(Object,Object)
; primitive components are compared with '=='. -
key
Returns the value of thekey
record component.- Specified by:
key
in interfaceKeyed
- Specified by:
key
in interfaceSound.Type
- Specified by:
key
in interfaceSoundEvent
- Specified by:
key
in interfaceStaticProtocolObject<BuiltinSoundEvent>
- Returns:
- the value of the
key
record component
-
id
public int id()Returns the value of theid
record component.- Specified by:
id
in interfaceStaticProtocolObject<BuiltinSoundEvent>
- Returns:
- the value of the
id
record component
-