- All Superinterfaces:
net.kyori.adventure.key.Keyed
,Sound.Type
Can represent a builtin/vanilla sound or a custom sound.
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
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static final SoundEvent
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static final SoundEvent
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static final SoundEvent
static final SoundEvent
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static final SoundEvent
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static final SoundEvent
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static final SoundEvent
static final SoundEvent
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static final SoundEvent
static final SoundEvent
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static final SoundEvent
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static final SoundEvent
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static final SoundEvent
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static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
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static final Codec
<SoundEvent> static final SoundEvent
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static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final NetworkBuffer.Type
<SoundEvent> static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
static final SoundEvent
-
Method Summary
Modifier and TypeMethodDescriptionstatic @Nullable SoundEvent
fromId
(int id) Get a builtin sound event by its protocol ID.static @Nullable SoundEvent
Get a builtin sound event by its namespace ID.static @Nullable SoundEvent
fromKey
(net.kyori.adventure.key.Key key) Get a builtin sound event by its key.net.kyori.adventure.key.Key
key()
default String
name()
static SoundEvent
Create a custom sound event.static SoundEvent
Create a custom sound event.static Collection
<? extends SoundEvent> values()
Get all the builtin sound events.
-
Field Details
-
NETWORK_TYPE
-
CODEC
-
ENTITY_ALLAY_AMBIENT_WITH_ITEM
-
ENTITY_ALLAY_AMBIENT_WITHOUT_ITEM
-
ENTITY_ALLAY_DEATH
-
ENTITY_ALLAY_HURT
-
ENTITY_ALLAY_ITEM_GIVEN
-
ENTITY_ALLAY_ITEM_TAKEN
-
ENTITY_ALLAY_ITEM_THROWN
-
AMBIENT_CAVE
-
AMBIENT_BASALT_DELTAS_ADDITIONS
-
AMBIENT_BASALT_DELTAS_LOOP
-
AMBIENT_BASALT_DELTAS_MOOD
-
AMBIENT_CRIMSON_FOREST_ADDITIONS
-
AMBIENT_CRIMSON_FOREST_LOOP
-
AMBIENT_CRIMSON_FOREST_MOOD
-
AMBIENT_NETHER_WASTES_ADDITIONS
-
AMBIENT_NETHER_WASTES_LOOP
-
AMBIENT_NETHER_WASTES_MOOD
-
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
-
AMBIENT_SOUL_SAND_VALLEY_LOOP
-
AMBIENT_SOUL_SAND_VALLEY_MOOD
-
AMBIENT_WARPED_FOREST_ADDITIONS
-
AMBIENT_WARPED_FOREST_LOOP
-
AMBIENT_WARPED_FOREST_MOOD
-
AMBIENT_UNDERWATER_ENTER
-
AMBIENT_UNDERWATER_EXIT
-
AMBIENT_UNDERWATER_LOOP
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
-
BLOCK_AMETHYST_BLOCK_BREAK
-
BLOCK_AMETHYST_BLOCK_CHIME
-
BLOCK_AMETHYST_BLOCK_FALL
-
BLOCK_AMETHYST_BLOCK_HIT
-
BLOCK_AMETHYST_BLOCK_PLACE
-
BLOCK_AMETHYST_BLOCK_RESONATE
-
BLOCK_AMETHYST_BLOCK_STEP
-
BLOCK_AMETHYST_CLUSTER_BREAK
-
BLOCK_AMETHYST_CLUSTER_FALL
-
BLOCK_AMETHYST_CLUSTER_HIT
-
BLOCK_AMETHYST_CLUSTER_PLACE
-
BLOCK_AMETHYST_CLUSTER_STEP
-
BLOCK_ANCIENT_DEBRIS_BREAK
-
BLOCK_ANCIENT_DEBRIS_STEP
-
BLOCK_ANCIENT_DEBRIS_PLACE
-
BLOCK_ANCIENT_DEBRIS_HIT
-
BLOCK_ANCIENT_DEBRIS_FALL
-
BLOCK_ANVIL_BREAK
-
BLOCK_ANVIL_DESTROY
-
BLOCK_ANVIL_FALL
-
BLOCK_ANVIL_HIT
-
BLOCK_ANVIL_LAND
-
BLOCK_ANVIL_PLACE
-
BLOCK_ANVIL_STEP
-
BLOCK_ANVIL_USE
-
ENTITY_ARMADILLO_EAT
-
ENTITY_ARMADILLO_HURT
-
ENTITY_ARMADILLO_HURT_REDUCED
-
ENTITY_ARMADILLO_AMBIENT
-
ENTITY_ARMADILLO_STEP
-
ENTITY_ARMADILLO_DEATH
-
ENTITY_ARMADILLO_ROLL
-
ENTITY_ARMADILLO_LAND
-
ENTITY_ARMADILLO_SCUTE_DROP
-
ENTITY_ARMADILLO_UNROLL_FINISH
-
ENTITY_ARMADILLO_PEEK
-
ENTITY_ARMADILLO_UNROLL_START
-
ENTITY_ARMADILLO_BRUSH
-
ITEM_ARMOR_EQUIP_CHAIN
-
ITEM_ARMOR_EQUIP_DIAMOND
-
ITEM_ARMOR_EQUIP_ELYTRA
-
ITEM_ARMOR_EQUIP_GENERIC
-
ITEM_ARMOR_EQUIP_GOLD
-
ITEM_ARMOR_EQUIP_IRON
-
ITEM_ARMOR_EQUIP_LEATHER
-
ITEM_ARMOR_EQUIP_NETHERITE
-
ITEM_ARMOR_EQUIP_TURTLE
-
ITEM_ARMOR_EQUIP_WOLF
-
ITEM_ARMOR_UNEQUIP_WOLF
-
ENTITY_ARMOR_STAND_BREAK
-
ENTITY_ARMOR_STAND_FALL
-
ENTITY_ARMOR_STAND_HIT
-
ENTITY_ARMOR_STAND_PLACE
-
ENTITY_ARROW_HIT
-
ENTITY_ARROW_HIT_PLAYER
-
ENTITY_ARROW_SHOOT
-
ITEM_AXE_STRIP
-
ITEM_AXE_SCRAPE
-
ITEM_AXE_WAX_OFF
-
ENTITY_AXOLOTL_ATTACK
-
ENTITY_AXOLOTL_DEATH
-
ENTITY_AXOLOTL_HURT
-
ENTITY_AXOLOTL_IDLE_AIR
-
ENTITY_AXOLOTL_IDLE_WATER
-
ENTITY_AXOLOTL_SPLASH
-
ENTITY_AXOLOTL_SWIM
-
BLOCK_AZALEA_BREAK
-
BLOCK_AZALEA_FALL
-
BLOCK_AZALEA_HIT
-
BLOCK_AZALEA_PLACE
-
BLOCK_AZALEA_STEP
-
BLOCK_AZALEA_LEAVES_BREAK
-
BLOCK_AZALEA_LEAVES_FALL
-
BLOCK_AZALEA_LEAVES_HIT
-
BLOCK_AZALEA_LEAVES_PLACE
-
BLOCK_AZALEA_LEAVES_STEP
-
BLOCK_BAMBOO_BREAK
-
BLOCK_BAMBOO_FALL
-
BLOCK_BAMBOO_HIT
-
BLOCK_BAMBOO_PLACE
-
BLOCK_BAMBOO_STEP
-
BLOCK_BAMBOO_SAPLING_BREAK
-
BLOCK_BAMBOO_SAPLING_HIT
-
BLOCK_BAMBOO_SAPLING_PLACE
-
BLOCK_BAMBOO_WOOD_BREAK
-
BLOCK_BAMBOO_WOOD_FALL
-
BLOCK_BAMBOO_WOOD_HIT
-
BLOCK_BAMBOO_WOOD_PLACE
-
BLOCK_BAMBOO_WOOD_STEP
-
BLOCK_BAMBOO_WOOD_DOOR_CLOSE
-
BLOCK_BAMBOO_WOOD_DOOR_OPEN
-
BLOCK_BAMBOO_WOOD_TRAPDOOR_CLOSE
-
BLOCK_BAMBOO_WOOD_TRAPDOOR_OPEN
-
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_OFF
-
BLOCK_BAMBOO_WOOD_BUTTON_CLICK_ON
-
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_BAMBOO_WOOD_FENCE_GATE_CLOSE
-
BLOCK_BAMBOO_WOOD_FENCE_GATE_OPEN
-
BLOCK_BARREL_CLOSE
-
BLOCK_BARREL_OPEN
-
BLOCK_BASALT_BREAK
-
BLOCK_BASALT_STEP
-
BLOCK_BASALT_PLACE
-
BLOCK_BASALT_HIT
-
BLOCK_BASALT_FALL
-
ENTITY_BAT_AMBIENT
-
ENTITY_BAT_DEATH
-
ENTITY_BAT_HURT
-
ENTITY_BAT_LOOP
-
ENTITY_BAT_TAKEOFF
-
BLOCK_BEACON_ACTIVATE
-
BLOCK_BEACON_AMBIENT
-
BLOCK_BEACON_DEACTIVATE
-
BLOCK_BEACON_POWER_SELECT
-
ENTITY_BEE_DEATH
-
ENTITY_BEE_HURT
-
ENTITY_BEE_LOOP_AGGRESSIVE
-
ENTITY_BEE_LOOP
-
ENTITY_BEE_STING
-
ENTITY_BEE_POLLINATE
-
BLOCK_BEEHIVE_DRIP
-
BLOCK_BEEHIVE_ENTER
-
BLOCK_BEEHIVE_EXIT
-
BLOCK_BEEHIVE_SHEAR
-
BLOCK_BEEHIVE_WORK
-
BLOCK_BELL_USE
-
BLOCK_BELL_RESONATE
-
BLOCK_BIG_DRIPLEAF_BREAK
-
BLOCK_BIG_DRIPLEAF_FALL
-
BLOCK_BIG_DRIPLEAF_HIT
-
BLOCK_BIG_DRIPLEAF_PLACE
-
BLOCK_BIG_DRIPLEAF_STEP
-
ENTITY_BLAZE_AMBIENT
-
ENTITY_BLAZE_BURN
-
ENTITY_BLAZE_DEATH
-
ENTITY_BLAZE_HURT
-
ENTITY_BLAZE_SHOOT
-
ENTITY_BOAT_PADDLE_LAND
-
ENTITY_BOAT_PADDLE_WATER
-
ENTITY_BOGGED_AMBIENT
-
ENTITY_BOGGED_DEATH
-
ENTITY_BOGGED_HURT
-
ENTITY_BOGGED_SHEAR
-
ENTITY_BOGGED_STEP
-
BLOCK_BONE_BLOCK_BREAK
-
BLOCK_BONE_BLOCK_FALL
-
BLOCK_BONE_BLOCK_HIT
-
BLOCK_BONE_BLOCK_PLACE
-
BLOCK_BONE_BLOCK_STEP
-
ITEM_BONE_MEAL_USE
-
ITEM_BOOK_PAGE_TURN
-
ITEM_BOOK_PUT
-
BLOCK_BLASTFURNACE_FIRE_CRACKLE
-
ITEM_BOTTLE_EMPTY
-
ITEM_BOTTLE_FILL
-
ITEM_BOTTLE_FILL_DRAGONBREATH
-
ENTITY_BREEZE_CHARGE
-
ENTITY_BREEZE_DEFLECT
-
ENTITY_BREEZE_INHALE
-
ENTITY_BREEZE_IDLE_GROUND
-
ENTITY_BREEZE_IDLE_AIR
-
ENTITY_BREEZE_SHOOT
-
ENTITY_BREEZE_JUMP
-
ENTITY_BREEZE_LAND
-
ENTITY_BREEZE_SLIDE
-
ENTITY_BREEZE_DEATH
-
ENTITY_BREEZE_HURT
-
ENTITY_BREEZE_WHIRL
-
ENTITY_BREEZE_WIND_BURST
-
BLOCK_BREWING_STAND_BREW
-
ITEM_BRUSH_BRUSHING_GENERIC
-
ITEM_BRUSH_BRUSHING_SAND
-
ITEM_BRUSH_BRUSHING_GRAVEL
-
ITEM_BRUSH_BRUSHING_SAND_COMPLETE
-
ITEM_BRUSH_BRUSHING_GRAVEL_COMPLETE
-
BLOCK_BUBBLE_COLUMN_BUBBLE_POP
-
BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
-
BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
-
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
-
BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
-
UI_HUD_BUBBLE_POP
-
ITEM_BUCKET_EMPTY
-
ITEM_BUCKET_EMPTY_AXOLOTL
-
ITEM_BUCKET_EMPTY_FISH
-
ITEM_BUCKET_EMPTY_LAVA
-
ITEM_BUCKET_EMPTY_POWDER_SNOW
-
ITEM_BUCKET_EMPTY_TADPOLE
-
ITEM_BUCKET_FILL
-
ITEM_BUCKET_FILL_AXOLOTL
-
ITEM_BUCKET_FILL_FISH
-
ITEM_BUCKET_FILL_LAVA
-
ITEM_BUCKET_FILL_POWDER_SNOW
-
ITEM_BUCKET_FILL_TADPOLE
-
ITEM_BUNDLE_DROP_CONTENTS
-
ITEM_BUNDLE_INSERT
-
ITEM_BUNDLE_INSERT_FAIL
-
ITEM_BUNDLE_REMOVE_ONE
-
BLOCK_CACTUS_FLOWER_BREAK
-
BLOCK_CACTUS_FLOWER_PLACE
-
BLOCK_CAKE_ADD_CANDLE
-
BLOCK_CALCITE_BREAK
-
BLOCK_CALCITE_STEP
-
BLOCK_CALCITE_PLACE
-
BLOCK_CALCITE_HIT
-
BLOCK_CALCITE_FALL
-
ENTITY_CAMEL_AMBIENT
-
ENTITY_CAMEL_DASH
-
ENTITY_CAMEL_DASH_READY
-
ENTITY_CAMEL_DEATH
-
ENTITY_CAMEL_EAT
-
ENTITY_CAMEL_HURT
-
ENTITY_CAMEL_SADDLE
-
ENTITY_CAMEL_SIT
-
ENTITY_CAMEL_STAND
-
ENTITY_CAMEL_STEP
-
ENTITY_CAMEL_STEP_SAND
-
BLOCK_CAMPFIRE_CRACKLE
-
BLOCK_CANDLE_AMBIENT
-
BLOCK_CANDLE_BREAK
-
BLOCK_CANDLE_EXTINGUISH
-
BLOCK_CANDLE_FALL
-
BLOCK_CANDLE_HIT
-
BLOCK_CANDLE_PLACE
-
BLOCK_CANDLE_STEP
-
ENTITY_CAT_AMBIENT
-
ENTITY_CAT_STRAY_AMBIENT
-
ENTITY_CAT_DEATH
-
ENTITY_CAT_EAT
-
ENTITY_CAT_HISS
-
ENTITY_CAT_BEG_FOR_FOOD
-
ENTITY_CAT_HURT
-
ENTITY_CAT_PURR
-
ENTITY_CAT_PURREOW
-
BLOCK_CAVE_VINES_BREAK
-
BLOCK_CAVE_VINES_FALL
-
BLOCK_CAVE_VINES_HIT
-
BLOCK_CAVE_VINES_PLACE
-
BLOCK_CAVE_VINES_STEP
-
BLOCK_CAVE_VINES_PICK_BERRIES
-
BLOCK_CHAIN_BREAK
-
BLOCK_CHAIN_FALL
-
BLOCK_CHAIN_HIT
-
BLOCK_CHAIN_PLACE
-
BLOCK_CHAIN_STEP
-
BLOCK_CHERRY_WOOD_BREAK
-
BLOCK_CHERRY_WOOD_FALL
-
BLOCK_CHERRY_WOOD_HIT
-
BLOCK_CHERRY_WOOD_PLACE
-
BLOCK_CHERRY_WOOD_STEP
-
BLOCK_CHERRY_SAPLING_BREAK
-
BLOCK_CHERRY_SAPLING_FALL
-
BLOCK_CHERRY_SAPLING_HIT
-
BLOCK_CHERRY_SAPLING_PLACE
-
BLOCK_CHERRY_SAPLING_STEP
-
BLOCK_CHERRY_LEAVES_BREAK
-
BLOCK_CHERRY_LEAVES_FALL
-
BLOCK_CHERRY_LEAVES_HIT
-
BLOCK_CHERRY_LEAVES_PLACE
-
BLOCK_CHERRY_LEAVES_STEP
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_STEP
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_BREAK
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_FALL
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_HIT
-
BLOCK_CHERRY_WOOD_HANGING_SIGN_PLACE
-
BLOCK_CHERRY_WOOD_DOOR_CLOSE
-
BLOCK_CHERRY_WOOD_DOOR_OPEN
-
BLOCK_CHERRY_WOOD_TRAPDOOR_CLOSE
-
BLOCK_CHERRY_WOOD_TRAPDOOR_OPEN
-
BLOCK_CHERRY_WOOD_BUTTON_CLICK_OFF
-
BLOCK_CHERRY_WOOD_BUTTON_CLICK_ON
-
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_CHERRY_WOOD_FENCE_GATE_CLOSE
-
BLOCK_CHERRY_WOOD_FENCE_GATE_OPEN
-
BLOCK_CHEST_CLOSE
-
BLOCK_CHEST_LOCKED
-
BLOCK_CHEST_OPEN
-
ENTITY_CHICKEN_AMBIENT
-
ENTITY_CHICKEN_DEATH
-
ENTITY_CHICKEN_EGG
-
ENTITY_CHICKEN_HURT
-
ENTITY_CHICKEN_STEP
-
BLOCK_CHISELED_BOOKSHELF_BREAK
-
BLOCK_CHISELED_BOOKSHELF_FALL
-
BLOCK_CHISELED_BOOKSHELF_HIT
-
BLOCK_CHISELED_BOOKSHELF_INSERT
-
BLOCK_CHISELED_BOOKSHELF_INSERT_ENCHANTED
-
BLOCK_CHISELED_BOOKSHELF_STEP
-
BLOCK_CHISELED_BOOKSHELF_PICKUP
-
BLOCK_CHISELED_BOOKSHELF_PICKUP_ENCHANTED
-
BLOCK_CHISELED_BOOKSHELF_PLACE
-
BLOCK_CHORUS_FLOWER_DEATH
-
BLOCK_CHORUS_FLOWER_GROW
-
ITEM_CHORUS_FRUIT_TELEPORT
-
BLOCK_COBWEB_BREAK
-
BLOCK_COBWEB_STEP
-
BLOCK_COBWEB_PLACE
-
BLOCK_COBWEB_HIT
-
BLOCK_COBWEB_FALL
-
ENTITY_COD_AMBIENT
-
ENTITY_COD_DEATH
-
ENTITY_COD_FLOP
-
ENTITY_COD_HURT
-
BLOCK_COMPARATOR_CLICK
-
BLOCK_COMPOSTER_EMPTY
-
BLOCK_COMPOSTER_FILL
-
BLOCK_COMPOSTER_FILL_SUCCESS
-
BLOCK_COMPOSTER_READY
-
BLOCK_CONDUIT_ACTIVATE
-
BLOCK_CONDUIT_AMBIENT
-
BLOCK_CONDUIT_AMBIENT_SHORT
-
BLOCK_CONDUIT_ATTACK_TARGET
-
BLOCK_CONDUIT_DEACTIVATE
-
BLOCK_COPPER_BULB_BREAK
-
BLOCK_COPPER_BULB_STEP
-
BLOCK_COPPER_BULB_PLACE
-
BLOCK_COPPER_BULB_HIT
-
BLOCK_COPPER_BULB_FALL
-
BLOCK_COPPER_BULB_TURN_ON
-
BLOCK_COPPER_BULB_TURN_OFF
-
BLOCK_COPPER_BREAK
-
BLOCK_COPPER_STEP
-
BLOCK_COPPER_PLACE
-
BLOCK_COPPER_HIT
-
BLOCK_COPPER_FALL
-
BLOCK_COPPER_DOOR_CLOSE
-
BLOCK_COPPER_DOOR_OPEN
-
BLOCK_COPPER_GRATE_BREAK
-
BLOCK_COPPER_GRATE_STEP
-
BLOCK_COPPER_GRATE_PLACE
-
BLOCK_COPPER_GRATE_HIT
-
BLOCK_COPPER_GRATE_FALL
-
BLOCK_COPPER_TRAPDOOR_CLOSE
-
BLOCK_COPPER_TRAPDOOR_OPEN
-
BLOCK_CORAL_BLOCK_BREAK
-
BLOCK_CORAL_BLOCK_FALL
-
BLOCK_CORAL_BLOCK_HIT
-
BLOCK_CORAL_BLOCK_PLACE
-
BLOCK_CORAL_BLOCK_STEP
-
ENTITY_COW_AMBIENT
-
ENTITY_COW_DEATH
-
ENTITY_COW_HURT
-
ENTITY_COW_MILK
-
ENTITY_COW_STEP
-
BLOCK_CRAFTER_CRAFT
-
BLOCK_CRAFTER_FAIL
-
ENTITY_CREAKING_AMBIENT
-
ENTITY_CREAKING_ACTIVATE
-
ENTITY_CREAKING_DEACTIVATE
-
ENTITY_CREAKING_ATTACK
-
ENTITY_CREAKING_DEATH
-
ENTITY_CREAKING_STEP
-
ENTITY_CREAKING_FREEZE
-
ENTITY_CREAKING_UNFREEZE
-
ENTITY_CREAKING_SPAWN
-
ENTITY_CREAKING_SWAY
-
ENTITY_CREAKING_TWITCH
-
BLOCK_CREAKING_HEART_BREAK
-
BLOCK_CREAKING_HEART_FALL
-
BLOCK_CREAKING_HEART_HIT
-
BLOCK_CREAKING_HEART_HURT
-
BLOCK_CREAKING_HEART_PLACE
-
BLOCK_CREAKING_HEART_STEP
-
BLOCK_CREAKING_HEART_IDLE
-
BLOCK_CREAKING_HEART_SPAWN
-
ENTITY_CREEPER_DEATH
-
ENTITY_CREEPER_HURT
-
ENTITY_CREEPER_PRIMED
-
BLOCK_CROP_BREAK
-
ITEM_CROP_PLANT
-
ITEM_CROSSBOW_HIT
-
ITEM_CROSSBOW_LOADING_END
-
ITEM_CROSSBOW_LOADING_MIDDLE
-
ITEM_CROSSBOW_LOADING_START
-
ITEM_CROSSBOW_QUICK_CHARGE_1
-
ITEM_CROSSBOW_QUICK_CHARGE_2
-
ITEM_CROSSBOW_QUICK_CHARGE_3
-
ITEM_CROSSBOW_SHOOT
-
BLOCK_DEADBUSH_IDLE
-
BLOCK_DECORATED_POT_BREAK
-
BLOCK_DECORATED_POT_FALL
-
BLOCK_DECORATED_POT_HIT
-
BLOCK_DECORATED_POT_INSERT
-
BLOCK_DECORATED_POT_INSERT_FAIL
-
BLOCK_DECORATED_POT_STEP
-
BLOCK_DECORATED_POT_PLACE
-
BLOCK_DECORATED_POT_SHATTER
-
BLOCK_DEEPSLATE_BRICKS_BREAK
-
BLOCK_DEEPSLATE_BRICKS_FALL
-
BLOCK_DEEPSLATE_BRICKS_HIT
-
BLOCK_DEEPSLATE_BRICKS_PLACE
-
BLOCK_DEEPSLATE_BRICKS_STEP
-
BLOCK_DEEPSLATE_BREAK
-
BLOCK_DEEPSLATE_FALL
-
BLOCK_DEEPSLATE_HIT
-
BLOCK_DEEPSLATE_PLACE
-
BLOCK_DEEPSLATE_STEP
-
BLOCK_DEEPSLATE_TILES_BREAK
-
BLOCK_DEEPSLATE_TILES_FALL
-
BLOCK_DEEPSLATE_TILES_HIT
-
BLOCK_DEEPSLATE_TILES_PLACE
-
BLOCK_DEEPSLATE_TILES_STEP
-
BLOCK_DISPENSER_DISPENSE
-
BLOCK_DISPENSER_FAIL
-
BLOCK_DISPENSER_LAUNCH
-
ENTITY_DOLPHIN_AMBIENT
-
ENTITY_DOLPHIN_AMBIENT_WATER
-
ENTITY_DOLPHIN_ATTACK
-
ENTITY_DOLPHIN_DEATH
-
ENTITY_DOLPHIN_EAT
-
ENTITY_DOLPHIN_HURT
-
ENTITY_DOLPHIN_JUMP
-
ENTITY_DOLPHIN_PLAY
-
ENTITY_DOLPHIN_SPLASH
-
ENTITY_DOLPHIN_SWIM
-
ENTITY_DONKEY_AMBIENT
-
ENTITY_DONKEY_ANGRY
-
ENTITY_DONKEY_CHEST
-
ENTITY_DONKEY_DEATH
-
ENTITY_DONKEY_EAT
-
ENTITY_DONKEY_HURT
-
ENTITY_DONKEY_JUMP
-
BLOCK_DRIED_GHAST_BREAK
-
BLOCK_DRIED_GHAST_STEP
-
BLOCK_DRIED_GHAST_FALL
-
BLOCK_DRIED_GHAST_AMBIENT
-
BLOCK_DRIED_GHAST_AMBIENT_WATER
-
BLOCK_DRIED_GHAST_PLACE
-
BLOCK_DRIED_GHAST_PLACE_IN_WATER
-
BLOCK_DRIED_GHAST_TRANSITION
-
BLOCK_DRIPSTONE_BLOCK_BREAK
-
BLOCK_DRIPSTONE_BLOCK_STEP
-
BLOCK_DRIPSTONE_BLOCK_PLACE
-
BLOCK_DRIPSTONE_BLOCK_HIT
-
BLOCK_DRIPSTONE_BLOCK_FALL
-
BLOCK_DRY_GRASS_AMBIENT
-
BLOCK_POINTED_DRIPSTONE_BREAK
-
BLOCK_POINTED_DRIPSTONE_STEP
-
BLOCK_POINTED_DRIPSTONE_PLACE
-
BLOCK_POINTED_DRIPSTONE_HIT
-
BLOCK_POINTED_DRIPSTONE_FALL
-
BLOCK_POINTED_DRIPSTONE_LAND
-
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA
-
BLOCK_POINTED_DRIPSTONE_DRIP_WATER
-
BLOCK_POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
-
BLOCK_POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
-
BLOCK_BIG_DRIPLEAF_TILT_DOWN
-
BLOCK_BIG_DRIPLEAF_TILT_UP
-
ENTITY_DROWNED_AMBIENT
-
ENTITY_DROWNED_AMBIENT_WATER
-
ENTITY_DROWNED_DEATH
-
ENTITY_DROWNED_DEATH_WATER
-
ENTITY_DROWNED_HURT
-
ENTITY_DROWNED_HURT_WATER
-
ENTITY_DROWNED_SHOOT
-
ENTITY_DROWNED_STEP
-
ENTITY_DROWNED_SWIM
-
ITEM_DYE_USE
-
ENTITY_EGG_THROW
-
ENTITY_ELDER_GUARDIAN_AMBIENT
-
ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
-
ENTITY_ELDER_GUARDIAN_CURSE
-
ENTITY_ELDER_GUARDIAN_DEATH
-
ENTITY_ELDER_GUARDIAN_DEATH_LAND
-
ENTITY_ELDER_GUARDIAN_FLOP
-
ENTITY_ELDER_GUARDIAN_HURT
-
ENTITY_ELDER_GUARDIAN_HURT_LAND
-
ITEM_ELYTRA_FLYING
-
BLOCK_ENCHANTMENT_TABLE_USE
-
BLOCK_ENDER_CHEST_CLOSE
-
BLOCK_ENDER_CHEST_OPEN
-
ENTITY_ENDER_DRAGON_AMBIENT
-
ENTITY_ENDER_DRAGON_DEATH
-
ENTITY_DRAGON_FIREBALL_EXPLODE
-
ENTITY_ENDER_DRAGON_FLAP
-
ENTITY_ENDER_DRAGON_GROWL
-
ENTITY_ENDER_DRAGON_HURT
-
ENTITY_ENDER_DRAGON_SHOOT
-
ENTITY_ENDER_EYE_DEATH
-
ENTITY_ENDER_EYE_LAUNCH
-
ENTITY_ENDERMAN_AMBIENT
-
ENTITY_ENDERMAN_DEATH
-
ENTITY_ENDERMAN_HURT
-
ENTITY_ENDERMAN_SCREAM
-
ENTITY_ENDERMAN_STARE
-
ENTITY_ENDERMAN_TELEPORT
-
ENTITY_ENDERMITE_AMBIENT
-
ENTITY_ENDERMITE_DEATH
-
ENTITY_ENDERMITE_HURT
-
ENTITY_ENDERMITE_STEP
-
ENTITY_ENDER_PEARL_THROW
-
BLOCK_END_GATEWAY_SPAWN
-
BLOCK_END_PORTAL_FRAME_FILL
-
BLOCK_END_PORTAL_SPAWN
-
ENTITY_EVOKER_AMBIENT
-
ENTITY_EVOKER_CAST_SPELL
-
ENTITY_EVOKER_CELEBRATE
-
ENTITY_EVOKER_DEATH
-
ENTITY_EVOKER_FANGS_ATTACK
-
ENTITY_EVOKER_HURT
-
ENTITY_EVOKER_PREPARE_ATTACK
-
ENTITY_EVOKER_PREPARE_SUMMON
-
ENTITY_EVOKER_PREPARE_WOLOLO
-
ENTITY_EXPERIENCE_BOTTLE_THROW
-
ENTITY_EXPERIENCE_ORB_PICKUP
-
BLOCK_EYEBLOSSOM_OPEN_LONG
-
BLOCK_EYEBLOSSOM_OPEN
-
BLOCK_EYEBLOSSOM_CLOSE_LONG
-
BLOCK_EYEBLOSSOM_CLOSE
-
BLOCK_EYEBLOSSOM_IDLE
-
BLOCK_FENCE_GATE_CLOSE
-
BLOCK_FENCE_GATE_OPEN
-
ITEM_FIRECHARGE_USE
-
BLOCK_FIREFLY_BUSH_IDLE
-
ENTITY_FIREWORK_ROCKET_BLAST
-
ENTITY_FIREWORK_ROCKET_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST
-
ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
-
ENTITY_FIREWORK_ROCKET_LAUNCH
-
ENTITY_FIREWORK_ROCKET_SHOOT
-
ENTITY_FIREWORK_ROCKET_TWINKLE
-
ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
-
BLOCK_FIRE_AMBIENT
-
BLOCK_FIRE_EXTINGUISH
-
ENTITY_FISH_SWIM
-
ENTITY_FISHING_BOBBER_RETRIEVE
-
ENTITY_FISHING_BOBBER_SPLASH
-
ENTITY_FISHING_BOBBER_THROW
-
ITEM_FLINTANDSTEEL_USE
-
BLOCK_FLOWERING_AZALEA_BREAK
-
BLOCK_FLOWERING_AZALEA_FALL
-
BLOCK_FLOWERING_AZALEA_HIT
-
BLOCK_FLOWERING_AZALEA_PLACE
-
BLOCK_FLOWERING_AZALEA_STEP
-
ENTITY_FOX_AGGRO
-
ENTITY_FOX_AMBIENT
-
ENTITY_FOX_BITE
-
ENTITY_FOX_DEATH
-
ENTITY_FOX_EAT
-
ENTITY_FOX_HURT
-
ENTITY_FOX_SCREECH
-
ENTITY_FOX_SLEEP
-
ENTITY_FOX_SNIFF
-
ENTITY_FOX_SPIT
-
ENTITY_FOX_TELEPORT
-
BLOCK_SUSPICIOUS_SAND_BREAK
-
BLOCK_SUSPICIOUS_SAND_STEP
-
BLOCK_SUSPICIOUS_SAND_PLACE
-
BLOCK_SUSPICIOUS_SAND_HIT
-
BLOCK_SUSPICIOUS_SAND_FALL
-
BLOCK_SUSPICIOUS_GRAVEL_BREAK
-
BLOCK_SUSPICIOUS_GRAVEL_STEP
-
BLOCK_SUSPICIOUS_GRAVEL_PLACE
-
BLOCK_SUSPICIOUS_GRAVEL_HIT
-
BLOCK_SUSPICIOUS_GRAVEL_FALL
-
BLOCK_FROGLIGHT_BREAK
-
BLOCK_FROGLIGHT_FALL
-
BLOCK_FROGLIGHT_HIT
-
BLOCK_FROGLIGHT_PLACE
-
BLOCK_FROGLIGHT_STEP
-
BLOCK_FROGSPAWN_STEP
-
BLOCK_FROGSPAWN_BREAK
-
BLOCK_FROGSPAWN_FALL
-
BLOCK_FROGSPAWN_HATCH
-
BLOCK_FROGSPAWN_HIT
-
BLOCK_FROGSPAWN_PLACE
-
ENTITY_FROG_AMBIENT
-
ENTITY_FROG_DEATH
-
ENTITY_FROG_EAT
-
ENTITY_FROG_HURT
-
ENTITY_FROG_LAY_SPAWN
-
ENTITY_FROG_LONG_JUMP
-
ENTITY_FROG_STEP
-
ENTITY_FROG_TONGUE
-
BLOCK_ROOTS_BREAK
-
BLOCK_ROOTS_STEP
-
BLOCK_ROOTS_PLACE
-
BLOCK_ROOTS_HIT
-
BLOCK_ROOTS_FALL
-
BLOCK_FURNACE_FIRE_CRACKLE
-
ENTITY_GENERIC_BIG_FALL
-
ENTITY_GENERIC_BURN
-
ENTITY_GENERIC_DEATH
-
ENTITY_GENERIC_DRINK
-
ENTITY_GENERIC_EAT
-
ENTITY_GENERIC_EXPLODE
-
ENTITY_GENERIC_EXTINGUISH_FIRE
-
ENTITY_GENERIC_HURT
-
ENTITY_GENERIC_SMALL_FALL
-
ENTITY_GENERIC_SPLASH
-
ENTITY_GENERIC_SWIM
-
ENTITY_GHAST_AMBIENT
-
ENTITY_GHAST_DEATH
-
ENTITY_GHAST_HURT
-
ENTITY_GHAST_SCREAM
-
ENTITY_GHAST_SHOOT
-
ENTITY_GHAST_WARN
-
ENTITY_GHASTLING_AMBIENT
-
ENTITY_GHASTLING_DEATH
-
ENTITY_GHASTLING_HURT
-
ENTITY_GHASTLING_SPAWN
-
BLOCK_GILDED_BLACKSTONE_BREAK
-
BLOCK_GILDED_BLACKSTONE_FALL
-
BLOCK_GILDED_BLACKSTONE_HIT
-
BLOCK_GILDED_BLACKSTONE_PLACE
-
BLOCK_GILDED_BLACKSTONE_STEP
-
BLOCK_GLASS_BREAK
-
BLOCK_GLASS_FALL
-
BLOCK_GLASS_HIT
-
BLOCK_GLASS_PLACE
-
BLOCK_GLASS_STEP
-
ITEM_GLOW_INK_SAC_USE
-
ENTITY_GLOW_ITEM_FRAME_ADD_ITEM
-
ENTITY_GLOW_ITEM_FRAME_BREAK
-
ENTITY_GLOW_ITEM_FRAME_PLACE
-
ENTITY_GLOW_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_GLOW_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_GLOW_SQUID_AMBIENT
-
ENTITY_GLOW_SQUID_DEATH
-
ENTITY_GLOW_SQUID_HURT
-
ENTITY_GLOW_SQUID_SQUIRT
-
ENTITY_GOAT_AMBIENT
-
ENTITY_GOAT_DEATH
-
ENTITY_GOAT_EAT
-
ENTITY_GOAT_HURT
-
ENTITY_GOAT_LONG_JUMP
-
ENTITY_GOAT_MILK
-
ENTITY_GOAT_PREPARE_RAM
-
ENTITY_GOAT_RAM_IMPACT
-
ENTITY_GOAT_HORN_BREAK
-
ENTITY_GOAT_SCREAMING_AMBIENT
-
ENTITY_GOAT_SCREAMING_DEATH
-
ENTITY_GOAT_SCREAMING_EAT
-
ENTITY_GOAT_SCREAMING_HURT
-
ENTITY_GOAT_SCREAMING_LONG_JUMP
-
ENTITY_GOAT_SCREAMING_MILK
-
ENTITY_GOAT_SCREAMING_PREPARE_RAM
-
ENTITY_GOAT_SCREAMING_RAM_IMPACT
-
ENTITY_GOAT_STEP
-
BLOCK_GRASS_BREAK
-
BLOCK_GRASS_FALL
-
BLOCK_GRASS_HIT
-
BLOCK_GRASS_PLACE
-
BLOCK_GRASS_STEP
-
BLOCK_GRAVEL_BREAK
-
BLOCK_GRAVEL_FALL
-
BLOCK_GRAVEL_HIT
-
BLOCK_GRAVEL_PLACE
-
BLOCK_GRAVEL_STEP
-
BLOCK_GRINDSTONE_USE
-
BLOCK_GROWING_PLANT_CROP
-
ENTITY_GUARDIAN_AMBIENT
-
ENTITY_GUARDIAN_AMBIENT_LAND
-
ENTITY_GUARDIAN_ATTACK
-
ENTITY_GUARDIAN_DEATH
-
ENTITY_GUARDIAN_DEATH_LAND
-
ENTITY_GUARDIAN_FLOP
-
ENTITY_GUARDIAN_HURT
-
ENTITY_GUARDIAN_HURT_LAND
-
BLOCK_HANGING_ROOTS_BREAK
-
BLOCK_HANGING_ROOTS_FALL
-
BLOCK_HANGING_ROOTS_HIT
-
BLOCK_HANGING_ROOTS_PLACE
-
BLOCK_HANGING_ROOTS_STEP
-
BLOCK_HANGING_SIGN_STEP
-
BLOCK_HANGING_SIGN_BREAK
-
BLOCK_HANGING_SIGN_FALL
-
BLOCK_HANGING_SIGN_HIT
-
BLOCK_HANGING_SIGN_PLACE
-
ENTITY_HAPPY_GHAST_AMBIENT
-
ENTITY_HAPPY_GHAST_DEATH
-
ENTITY_HAPPY_GHAST_HURT
-
ENTITY_HAPPY_GHAST_RIDING
-
BLOCK_HEAVY_CORE_BREAK
-
BLOCK_HEAVY_CORE_FALL
-
BLOCK_HEAVY_CORE_HIT
-
BLOCK_HEAVY_CORE_PLACE
-
BLOCK_HEAVY_CORE_STEP
-
BLOCK_NETHER_WOOD_HANGING_SIGN_STEP
-
BLOCK_NETHER_WOOD_HANGING_SIGN_BREAK
-
BLOCK_NETHER_WOOD_HANGING_SIGN_FALL
-
BLOCK_NETHER_WOOD_HANGING_SIGN_HIT
-
BLOCK_NETHER_WOOD_HANGING_SIGN_PLACE
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_STEP
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_BREAK
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_FALL
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_HIT
-
BLOCK_BAMBOO_WOOD_HANGING_SIGN_PLACE
-
BLOCK_TRIAL_SPAWNER_BREAK
-
BLOCK_TRIAL_SPAWNER_STEP
-
BLOCK_TRIAL_SPAWNER_PLACE
-
BLOCK_TRIAL_SPAWNER_HIT
-
BLOCK_TRIAL_SPAWNER_FALL
-
BLOCK_TRIAL_SPAWNER_SPAWN_MOB
-
BLOCK_TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
-
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM
-
BLOCK_TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
-
BLOCK_TRIAL_SPAWNER_DETECT_PLAYER
-
BLOCK_TRIAL_SPAWNER_OMINOUS_ACTIVATE
-
BLOCK_TRIAL_SPAWNER_AMBIENT
-
BLOCK_TRIAL_SPAWNER_AMBIENT_OMINOUS
-
BLOCK_TRIAL_SPAWNER_OPEN_SHUTTER
-
BLOCK_TRIAL_SPAWNER_CLOSE_SHUTTER
-
BLOCK_TRIAL_SPAWNER_EJECT_ITEM
-
ENTITY_HAPPY_GHAST_EQUIP
-
ENTITY_HAPPY_GHAST_UNEQUIP
-
ENTITY_HAPPY_GHAST_HARNESS_GOGGLES_UP
-
ENTITY_HAPPY_GHAST_HARNESS_GOGGLES_DOWN
-
ITEM_HOE_TILL
-
ENTITY_HOGLIN_AMBIENT
-
ENTITY_HOGLIN_ANGRY
-
ENTITY_HOGLIN_ATTACK
-
ENTITY_HOGLIN_CONVERTED_TO_ZOMBIFIED
-
ENTITY_HOGLIN_DEATH
-
ENTITY_HOGLIN_HURT
-
ENTITY_HOGLIN_RETREAT
-
ENTITY_HOGLIN_STEP
-
BLOCK_HONEY_BLOCK_BREAK
-
BLOCK_HONEY_BLOCK_FALL
-
BLOCK_HONEY_BLOCK_HIT
-
BLOCK_HONEY_BLOCK_PLACE
-
BLOCK_HONEY_BLOCK_SLIDE
-
BLOCK_HONEY_BLOCK_STEP
-
ITEM_HONEYCOMB_WAX_ON
-
ITEM_HONEY_BOTTLE_DRINK
-
ITEM_GOAT_HORN_SOUND_0
-
ITEM_GOAT_HORN_SOUND_1
-
ITEM_GOAT_HORN_SOUND_2
-
ITEM_GOAT_HORN_SOUND_3
-
ITEM_GOAT_HORN_SOUND_4
-
ITEM_GOAT_HORN_SOUND_5
-
ITEM_GOAT_HORN_SOUND_6
-
ITEM_GOAT_HORN_SOUND_7
-
ENTITY_HORSE_AMBIENT
-
ENTITY_HORSE_ANGRY
-
ENTITY_HORSE_ARMOR
-
ITEM_HORSE_ARMOR_UNEQUIP
-
ENTITY_HORSE_BREATHE
-
ENTITY_HORSE_DEATH
-
ENTITY_HORSE_EAT
-
ENTITY_HORSE_GALLOP
-
ENTITY_HORSE_HURT
-
ENTITY_HORSE_JUMP
-
ENTITY_HORSE_LAND
-
ENTITY_HORSE_SADDLE
-
ENTITY_HORSE_STEP
-
ENTITY_HORSE_STEP_WOOD
-
ENTITY_HOSTILE_BIG_FALL
-
ENTITY_HOSTILE_DEATH
-
ENTITY_HOSTILE_HURT
-
ENTITY_HOSTILE_SMALL_FALL
-
ENTITY_HOSTILE_SPLASH
-
ENTITY_HOSTILE_SWIM
-
ENTITY_HUSK_AMBIENT
-
ENTITY_HUSK_CONVERTED_TO_ZOMBIE
-
ENTITY_HUSK_DEATH
-
ENTITY_HUSK_HURT
-
ENTITY_HUSK_STEP
-
ENTITY_ILLUSIONER_AMBIENT
-
ENTITY_ILLUSIONER_CAST_SPELL
-
ENTITY_ILLUSIONER_DEATH
-
ENTITY_ILLUSIONER_HURT
-
ENTITY_ILLUSIONER_MIRROR_MOVE
-
ENTITY_ILLUSIONER_PREPARE_BLINDNESS
-
ENTITY_ILLUSIONER_PREPARE_MIRROR
-
ITEM_INK_SAC_USE
-
BLOCK_IRON_BREAK
-
BLOCK_IRON_STEP
-
BLOCK_IRON_PLACE
-
BLOCK_IRON_HIT
-
BLOCK_IRON_FALL
-
BLOCK_IRON_DOOR_CLOSE
-
BLOCK_IRON_DOOR_OPEN
-
ENTITY_IRON_GOLEM_ATTACK
-
ENTITY_IRON_GOLEM_DAMAGE
-
ENTITY_IRON_GOLEM_DEATH
-
ENTITY_IRON_GOLEM_HURT
-
ENTITY_IRON_GOLEM_REPAIR
-
ENTITY_IRON_GOLEM_STEP
-
BLOCK_IRON_TRAPDOOR_CLOSE
-
BLOCK_IRON_TRAPDOOR_OPEN
-
ENTITY_ITEM_FRAME_ADD_ITEM
-
ENTITY_ITEM_FRAME_BREAK
-
ENTITY_ITEM_FRAME_PLACE
-
ENTITY_ITEM_FRAME_REMOVE_ITEM
-
ENTITY_ITEM_FRAME_ROTATE_ITEM
-
ENTITY_ITEM_BREAK
-
ENTITY_ITEM_PICKUP
-
BLOCK_LADDER_BREAK
-
BLOCK_LADDER_FALL
-
BLOCK_LADDER_HIT
-
BLOCK_LADDER_PLACE
-
BLOCK_LADDER_STEP
-
BLOCK_LANTERN_BREAK
-
BLOCK_LANTERN_FALL
-
BLOCK_LANTERN_HIT
-
BLOCK_LANTERN_PLACE
-
BLOCK_LANTERN_STEP
-
BLOCK_LARGE_AMETHYST_BUD_BREAK
-
BLOCK_LARGE_AMETHYST_BUD_PLACE
-
BLOCK_LAVA_AMBIENT
-
BLOCK_LAVA_EXTINGUISH
-
BLOCK_LAVA_POP
-
BLOCK_LEAF_LITTER_BREAK
-
BLOCK_LEAF_LITTER_STEP
-
BLOCK_LEAF_LITTER_PLACE
-
BLOCK_LEAF_LITTER_HIT
-
BLOCK_LEAF_LITTER_FALL
-
ITEM_LEAD_UNTIED
-
ITEM_LEAD_TIED
-
ITEM_LEAD_BREAK
-
BLOCK_LEVER_CLICK
-
ENTITY_LIGHTNING_BOLT_IMPACT
-
ENTITY_LIGHTNING_BOLT_THUNDER
-
ENTITY_LINGERING_POTION_THROW
-
ENTITY_LLAMA_AMBIENT
-
ENTITY_LLAMA_ANGRY
-
ENTITY_LLAMA_CHEST
-
ENTITY_LLAMA_DEATH
-
ENTITY_LLAMA_EAT
-
ENTITY_LLAMA_HURT
-
ENTITY_LLAMA_SPIT
-
ENTITY_LLAMA_STEP
-
ENTITY_LLAMA_SWAG
-
ITEM_LLAMA_CARPET_UNEQUIP
-
ENTITY_MAGMA_CUBE_DEATH_SMALL
-
BLOCK_LODESTONE_BREAK
-
BLOCK_LODESTONE_STEP
-
BLOCK_LODESTONE_PLACE
-
BLOCK_LODESTONE_HIT
-
BLOCK_LODESTONE_FALL
-
ITEM_LODESTONE_COMPASS_LOCK
-
ITEM_MACE_SMASH_AIR
-
ITEM_MACE_SMASH_GROUND
-
ITEM_MACE_SMASH_GROUND_HEAVY
-
ENTITY_MAGMA_CUBE_DEATH
-
ENTITY_MAGMA_CUBE_HURT
-
ENTITY_MAGMA_CUBE_HURT_SMALL
-
ENTITY_MAGMA_CUBE_JUMP
-
ENTITY_MAGMA_CUBE_SQUISH
-
ENTITY_MAGMA_CUBE_SQUISH_SMALL
-
BLOCK_MANGROVE_ROOTS_BREAK
-
BLOCK_MANGROVE_ROOTS_FALL
-
BLOCK_MANGROVE_ROOTS_HIT
-
BLOCK_MANGROVE_ROOTS_PLACE
-
BLOCK_MANGROVE_ROOTS_STEP
-
BLOCK_MEDIUM_AMETHYST_BUD_BREAK
-
BLOCK_MEDIUM_AMETHYST_BUD_PLACE
-
BLOCK_METAL_BREAK
-
BLOCK_METAL_FALL
-
BLOCK_METAL_HIT
-
BLOCK_METAL_PLACE
-
BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
-
BLOCK_METAL_STEP
-
ENTITY_MINECART_INSIDE_UNDERWATER
-
ENTITY_MINECART_INSIDE
-
ENTITY_MINECART_RIDING
-
ENTITY_MOOSHROOM_CONVERT
-
ENTITY_MOOSHROOM_EAT
-
ENTITY_MOOSHROOM_MILK
-
ENTITY_MOOSHROOM_SUSPICIOUS_MILK
-
ENTITY_MOOSHROOM_SHEAR
-
BLOCK_MOSS_CARPET_BREAK
-
BLOCK_MOSS_CARPET_FALL
-
BLOCK_MOSS_CARPET_HIT
-
BLOCK_MOSS_CARPET_PLACE
-
BLOCK_MOSS_CARPET_STEP
-
BLOCK_PINK_PETALS_BREAK
-
BLOCK_PINK_PETALS_FALL
-
BLOCK_PINK_PETALS_HIT
-
BLOCK_PINK_PETALS_PLACE
-
BLOCK_PINK_PETALS_STEP
-
BLOCK_MOSS_BREAK
-
BLOCK_MOSS_FALL
-
BLOCK_MOSS_HIT
-
BLOCK_MOSS_PLACE
-
BLOCK_MOSS_STEP
-
BLOCK_MUD_BREAK
-
BLOCK_MUD_FALL
-
BLOCK_MUD_HIT
-
BLOCK_MUD_PLACE
-
BLOCK_MUD_STEP
-
BLOCK_MUD_BRICKS_BREAK
-
BLOCK_MUD_BRICKS_FALL
-
BLOCK_MUD_BRICKS_HIT
-
BLOCK_MUD_BRICKS_PLACE
-
BLOCK_MUD_BRICKS_STEP
-
BLOCK_MUDDY_MANGROVE_ROOTS_BREAK
-
BLOCK_MUDDY_MANGROVE_ROOTS_FALL
-
BLOCK_MUDDY_MANGROVE_ROOTS_HIT
-
BLOCK_MUDDY_MANGROVE_ROOTS_PLACE
-
BLOCK_MUDDY_MANGROVE_ROOTS_STEP
-
ENTITY_MULE_AMBIENT
-
ENTITY_MULE_ANGRY
-
ENTITY_MULE_CHEST
-
ENTITY_MULE_DEATH
-
ENTITY_MULE_EAT
-
ENTITY_MULE_HURT
-
ENTITY_MULE_JUMP
-
MUSIC_CREATIVE
-
MUSIC_CREDITS
-
MUSIC_DISC_5
-
MUSIC_DISC_11
-
MUSIC_DISC_13
-
MUSIC_DISC_BLOCKS
-
MUSIC_DISC_CAT
-
MUSIC_DISC_CHIRP
-
MUSIC_DISC_FAR
-
MUSIC_DISC_LAVA_CHICKEN
-
MUSIC_DISC_MALL
-
MUSIC_DISC_MELLOHI
-
MUSIC_DISC_PIGSTEP
-
MUSIC_DISC_STAL
-
MUSIC_DISC_STRAD
-
MUSIC_DISC_WAIT
-
MUSIC_DISC_WARD
-
MUSIC_DISC_OTHERSIDE
-
MUSIC_DISC_RELIC
-
MUSIC_DISC_CREATOR
-
MUSIC_DISC_CREATOR_MUSIC_BOX
-
MUSIC_DISC_PRECIPICE
-
MUSIC_DISC_TEARS
-
MUSIC_DRAGON
-
MUSIC_END
-
MUSIC_GAME
-
MUSIC_MENU
-
MUSIC_NETHER_BASALT_DELTAS
-
MUSIC_NETHER_CRIMSON_FOREST
-
MUSIC_OVERWORLD_DEEP_DARK
-
MUSIC_OVERWORLD_DRIPSTONE_CAVES
-
MUSIC_OVERWORLD_GROVE
-
MUSIC_OVERWORLD_JAGGED_PEAKS
-
MUSIC_OVERWORLD_LUSH_CAVES
-
MUSIC_OVERWORLD_SWAMP
-
MUSIC_OVERWORLD_FOREST
-
MUSIC_OVERWORLD_OLD_GROWTH_TAIGA
-
MUSIC_OVERWORLD_MEADOW
-
MUSIC_OVERWORLD_CHERRY_GROVE
-
MUSIC_NETHER_NETHER_WASTES
-
MUSIC_OVERWORLD_FROZEN_PEAKS
-
MUSIC_OVERWORLD_SNOWY_SLOPES
-
MUSIC_NETHER_SOUL_SAND_VALLEY
-
MUSIC_OVERWORLD_STONY_PEAKS
-
MUSIC_NETHER_WARPED_FOREST
-
MUSIC_OVERWORLD_FLOWER_FOREST
-
MUSIC_OVERWORLD_DESERT
-
MUSIC_OVERWORLD_BADLANDS
-
MUSIC_OVERWORLD_JUNGLE
-
MUSIC_OVERWORLD_SPARSE_JUNGLE
-
MUSIC_OVERWORLD_BAMBOO_JUNGLE
-
MUSIC_UNDER_WATER
-
BLOCK_NETHER_BRICKS_BREAK
-
BLOCK_NETHER_BRICKS_STEP
-
BLOCK_NETHER_BRICKS_PLACE
-
BLOCK_NETHER_BRICKS_HIT
-
BLOCK_NETHER_BRICKS_FALL
-
BLOCK_NETHER_WART_BREAK
-
ITEM_NETHER_WART_PLANT
-
BLOCK_NETHER_WOOD_BREAK
-
BLOCK_NETHER_WOOD_FALL
-
BLOCK_NETHER_WOOD_HIT
-
BLOCK_NETHER_WOOD_PLACE
-
BLOCK_NETHER_WOOD_STEP
-
BLOCK_NETHER_WOOD_DOOR_CLOSE
-
BLOCK_NETHER_WOOD_DOOR_OPEN
-
BLOCK_NETHER_WOOD_TRAPDOOR_CLOSE
-
BLOCK_NETHER_WOOD_TRAPDOOR_OPEN
-
BLOCK_NETHER_WOOD_BUTTON_CLICK_OFF
-
BLOCK_NETHER_WOOD_BUTTON_CLICK_ON
-
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
-
BLOCK_NETHER_WOOD_FENCE_GATE_CLOSE
-
BLOCK_NETHER_WOOD_FENCE_GATE_OPEN
-
INTENTIONALLY_EMPTY
-
BLOCK_PACKED_MUD_BREAK
-
BLOCK_PACKED_MUD_FALL
-
BLOCK_PACKED_MUD_HIT
-
BLOCK_PACKED_MUD_PLACE
-
BLOCK_PACKED_MUD_STEP
-
BLOCK_STEM_BREAK
-
BLOCK_STEM_STEP
-
BLOCK_STEM_PLACE
-
BLOCK_STEM_HIT
-
BLOCK_STEM_FALL
-
BLOCK_NYLIUM_BREAK
-
BLOCK_NYLIUM_STEP
-
BLOCK_NYLIUM_PLACE
-
BLOCK_NYLIUM_HIT
-
BLOCK_NYLIUM_FALL
-
BLOCK_NETHER_SPROUTS_BREAK
-
BLOCK_NETHER_SPROUTS_STEP
-
BLOCK_NETHER_SPROUTS_PLACE
-
BLOCK_NETHER_SPROUTS_HIT
-
BLOCK_NETHER_SPROUTS_FALL
-
BLOCK_FUNGUS_BREAK
-
BLOCK_FUNGUS_STEP
-
BLOCK_FUNGUS_PLACE
-
BLOCK_FUNGUS_HIT
-
BLOCK_FUNGUS_FALL
-
BLOCK_WEEPING_VINES_BREAK
-
BLOCK_WEEPING_VINES_STEP
-
BLOCK_WEEPING_VINES_PLACE
-
BLOCK_WEEPING_VINES_HIT
-
BLOCK_WEEPING_VINES_FALL
-
BLOCK_WART_BLOCK_BREAK
-
BLOCK_WART_BLOCK_STEP
-
BLOCK_WART_BLOCK_PLACE
-
BLOCK_WART_BLOCK_HIT
-
BLOCK_WART_BLOCK_FALL
-
BLOCK_NETHERITE_BLOCK_BREAK
-
BLOCK_NETHERITE_BLOCK_STEP
-
BLOCK_NETHERITE_BLOCK_PLACE
-
BLOCK_NETHERITE_BLOCK_HIT
-
BLOCK_NETHERITE_BLOCK_FALL
-
BLOCK_NETHERRACK_BREAK
-
BLOCK_NETHERRACK_STEP
-
BLOCK_NETHERRACK_PLACE
-
BLOCK_NETHERRACK_HIT
-
BLOCK_NETHERRACK_FALL
-
BLOCK_NOTE_BLOCK_BASEDRUM
-
BLOCK_NOTE_BLOCK_BASS
-
BLOCK_NOTE_BLOCK_BELL
-
BLOCK_NOTE_BLOCK_CHIME
-
BLOCK_NOTE_BLOCK_FLUTE
-
BLOCK_NOTE_BLOCK_GUITAR
-
BLOCK_NOTE_BLOCK_HARP
-
BLOCK_NOTE_BLOCK_HAT
-
BLOCK_NOTE_BLOCK_PLING
-
BLOCK_NOTE_BLOCK_SNARE
-
BLOCK_NOTE_BLOCK_XYLOPHONE
-
BLOCK_NOTE_BLOCK_IRON_XYLOPHONE
-
BLOCK_NOTE_BLOCK_COW_BELL
-
BLOCK_NOTE_BLOCK_DIDGERIDOO
-
BLOCK_NOTE_BLOCK_BIT
-
BLOCK_NOTE_BLOCK_BANJO
-
BLOCK_NOTE_BLOCK_IMITATE_ZOMBIE
-
BLOCK_NOTE_BLOCK_IMITATE_SKELETON
-
BLOCK_NOTE_BLOCK_IMITATE_CREEPER
-
BLOCK_NOTE_BLOCK_IMITATE_ENDER_DRAGON
-
BLOCK_NOTE_BLOCK_IMITATE_WITHER_SKELETON
-
BLOCK_NOTE_BLOCK_IMITATE_PIGLIN
-
ENTITY_OCELOT_HURT
-
ENTITY_OCELOT_AMBIENT
-
ENTITY_OCELOT_DEATH
-
ITEM_OMINOUS_BOTTLE_DISPOSE
-
ENTITY_PAINTING_BREAK
-
ENTITY_PAINTING_PLACE
-
BLOCK_PALE_HANGING_MOSS_IDLE
-
ENTITY_PANDA_PRE_SNEEZE
-
ENTITY_PANDA_SNEEZE
-
ENTITY_PANDA_AMBIENT
-
ENTITY_PANDA_DEATH
-
ENTITY_PANDA_EAT
-
ENTITY_PANDA_STEP
-
ENTITY_PANDA_CANT_BREED
-
ENTITY_PANDA_AGGRESSIVE_AMBIENT
-
ENTITY_PANDA_WORRIED_AMBIENT
-
ENTITY_PANDA_HURT
-
ENTITY_PANDA_BITE
-
ENTITY_PARROT_AMBIENT
-
ENTITY_PARROT_DEATH
-
ENTITY_PARROT_EAT
-
ENTITY_PARROT_FLY
-
ENTITY_PARROT_HURT
-
ENTITY_PARROT_IMITATE_BLAZE
-
ENTITY_PARROT_IMITATE_BOGGED
-
ENTITY_PARROT_IMITATE_BREEZE
-
ENTITY_PARROT_IMITATE_CREAKING
-
ENTITY_PARROT_IMITATE_CREEPER
-
ENTITY_PARROT_IMITATE_DROWNED
-
ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
-
ENTITY_PARROT_IMITATE_ENDER_DRAGON
-
ENTITY_PARROT_IMITATE_ENDERMITE
-
ENTITY_PARROT_IMITATE_EVOKER
-
ENTITY_PARROT_IMITATE_GHAST
-
ENTITY_PARROT_IMITATE_GUARDIAN
-
ENTITY_PARROT_IMITATE_HOGLIN
-
ENTITY_PARROT_IMITATE_HUSK
-
ENTITY_PARROT_IMITATE_ILLUSIONER
-
ENTITY_PARROT_IMITATE_MAGMA_CUBE
-
ENTITY_PARROT_IMITATE_PHANTOM
-
ENTITY_PARROT_IMITATE_PIGLIN
-
ENTITY_PARROT_IMITATE_PIGLIN_BRUTE
-
ENTITY_PARROT_IMITATE_PILLAGER
-
ENTITY_PARROT_IMITATE_RAVAGER
-
ENTITY_PARROT_IMITATE_SHULKER
-
ENTITY_PARROT_IMITATE_SILVERFISH
-
ENTITY_PARROT_IMITATE_SKELETON
-
ENTITY_PARROT_IMITATE_SLIME
-
ENTITY_PARROT_IMITATE_SPIDER
-
ENTITY_PARROT_IMITATE_STRAY
-
ENTITY_PARROT_IMITATE_VEX
-
ENTITY_PARROT_IMITATE_VINDICATOR
-
ENTITY_PARROT_IMITATE_WARDEN
-
ENTITY_PARROT_IMITATE_WITCH
-
ENTITY_PARROT_IMITATE_WITHER
-
ENTITY_PARROT_IMITATE_WITHER_SKELETON
-
ENTITY_PARROT_IMITATE_ZOGLIN
-
ENTITY_PARROT_IMITATE_ZOMBIE
-
ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
-
ENTITY_PARROT_STEP
-
ENTITY_PHANTOM_AMBIENT
-
ENTITY_PHANTOM_BITE
-
ENTITY_PHANTOM_DEATH
-
ENTITY_PHANTOM_FLAP
-
ENTITY_PHANTOM_HURT
-
ENTITY_PHANTOM_SWOOP
-
ENTITY_PIG_AMBIENT
-
ENTITY_PIG_DEATH
-
ENTITY_PIG_HURT
-
ENTITY_PIG_SADDLE
-
ENTITY_PIG_STEP
-
ENTITY_PIGLIN_ADMIRING_ITEM
-
ENTITY_PIGLIN_AMBIENT
-
ENTITY_PIGLIN_ANGRY
-
ENTITY_PIGLIN_CELEBRATE
-
ENTITY_PIGLIN_DEATH
-
ENTITY_PIGLIN_JEALOUS
-
ENTITY_PIGLIN_HURT
-
ENTITY_PIGLIN_RETREAT
-
ENTITY_PIGLIN_STEP
-
ENTITY_PIGLIN_CONVERTED_TO_ZOMBIFIED
-
ENTITY_PIGLIN_BRUTE_AMBIENT
-
ENTITY_PIGLIN_BRUTE_ANGRY
-
ENTITY_PIGLIN_BRUTE_DEATH
-
ENTITY_PIGLIN_BRUTE_HURT
-
ENTITY_PIGLIN_BRUTE_STEP
-
ENTITY_PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
-
ENTITY_PILLAGER_AMBIENT
-
ENTITY_PILLAGER_CELEBRATE
-
ENTITY_PILLAGER_DEATH
-
ENTITY_PILLAGER_HURT
-
BLOCK_PISTON_CONTRACT
-
BLOCK_PISTON_EXTEND
-
ENTITY_PLAYER_ATTACK_CRIT
-
ENTITY_PLAYER_ATTACK_KNOCKBACK
-
ENTITY_PLAYER_ATTACK_NODAMAGE
-
ENTITY_PLAYER_ATTACK_STRONG
-
ENTITY_PLAYER_ATTACK_SWEEP
-
ENTITY_PLAYER_ATTACK_WEAK
-
ENTITY_PLAYER_BIG_FALL
-
ENTITY_PLAYER_BREATH
-
ENTITY_PLAYER_BURP
-
ENTITY_PLAYER_DEATH
-
ENTITY_PLAYER_HURT
-
ENTITY_PLAYER_HURT_DROWN
-
ENTITY_PLAYER_HURT_FREEZE
-
ENTITY_PLAYER_HURT_ON_FIRE
-
ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH
-
ENTITY_PLAYER_LEVELUP
-
ENTITY_PLAYER_SMALL_FALL
-
ENTITY_PLAYER_SPLASH
-
ENTITY_PLAYER_SPLASH_HIGH_SPEED
-
ENTITY_PLAYER_SWIM
-
ENTITY_PLAYER_TELEPORT
-
ENTITY_POLAR_BEAR_AMBIENT
-
ENTITY_POLAR_BEAR_AMBIENT_BABY
-
ENTITY_POLAR_BEAR_DEATH
-
ENTITY_POLAR_BEAR_HURT
-
ENTITY_POLAR_BEAR_STEP
-
ENTITY_POLAR_BEAR_WARNING
-
BLOCK_POLISHED_DEEPSLATE_BREAK
-
BLOCK_POLISHED_DEEPSLATE_FALL
-
BLOCK_POLISHED_DEEPSLATE_HIT
-
BLOCK_POLISHED_DEEPSLATE_PLACE
-
BLOCK_POLISHED_DEEPSLATE_STEP
-
BLOCK_PORTAL_AMBIENT
-
BLOCK_PORTAL_TRAVEL
-
BLOCK_PORTAL_TRIGGER
-
BLOCK_POWDER_SNOW_BREAK
-
BLOCK_POWDER_SNOW_FALL
-
BLOCK_POWDER_SNOW_HIT
-
BLOCK_POWDER_SNOW_PLACE
-
BLOCK_POWDER_SNOW_STEP
-
ENTITY_PUFFER_FISH_BLOW_OUT
-
ENTITY_PUFFER_FISH_BLOW_UP
-
ENTITY_PUFFER_FISH_DEATH
-
ENTITY_PUFFER_FISH_FLOP
-
ENTITY_PUFFER_FISH_HURT
-
ENTITY_PUFFER_FISH_STING
-
BLOCK_PUMPKIN_CARVE
-
ENTITY_RABBIT_AMBIENT
-
ENTITY_RABBIT_ATTACK
-
ENTITY_RABBIT_DEATH
-
ENTITY_RABBIT_HURT
-
ENTITY_RABBIT_JUMP
-
EVENT_RAID_HORN
-
ENTITY_RAVAGER_AMBIENT
-
ENTITY_RAVAGER_ATTACK
-
ENTITY_RAVAGER_CELEBRATE
-
ENTITY_RAVAGER_DEATH
-
ENTITY_RAVAGER_HURT
-
ENTITY_RAVAGER_STEP
-
ENTITY_RAVAGER_STUNNED
-
ENTITY_RAVAGER_ROAR
-
BLOCK_NETHER_GOLD_ORE_BREAK
-
BLOCK_NETHER_GOLD_ORE_FALL
-
BLOCK_NETHER_GOLD_ORE_HIT
-
BLOCK_NETHER_GOLD_ORE_PLACE
-
BLOCK_NETHER_GOLD_ORE_STEP
-
BLOCK_NETHER_ORE_BREAK
-
BLOCK_NETHER_ORE_FALL
-
BLOCK_NETHER_ORE_HIT
-
BLOCK_NETHER_ORE_PLACE
-
BLOCK_NETHER_ORE_STEP
-
BLOCK_REDSTONE_TORCH_BURNOUT
-
BLOCK_RESPAWN_ANCHOR_AMBIENT
-
BLOCK_RESPAWN_ANCHOR_CHARGE
-
BLOCK_RESPAWN_ANCHOR_DEPLETE
-
BLOCK_RESPAWN_ANCHOR_SET_SPAWN
-
BLOCK_ROOTED_DIRT_BREAK
-
BLOCK_ROOTED_DIRT_FALL
-
BLOCK_ROOTED_DIRT_HIT
-
BLOCK_ROOTED_DIRT_PLACE
-
BLOCK_ROOTED_DIRT_STEP
-
ENTITY_SALMON_AMBIENT
-
ENTITY_SALMON_DEATH
-
ENTITY_SALMON_FLOP
-
ENTITY_SALMON_HURT
-
BLOCK_SAND_BREAK
-
BLOCK_SAND_FALL
-
BLOCK_SAND_HIT
-
BLOCK_SAND_PLACE
-
BLOCK_SAND_STEP
-
BLOCK_SAND_IDLE
-
BLOCK_SCAFFOLDING_BREAK
-
BLOCK_SCAFFOLDING_FALL
-
BLOCK_SCAFFOLDING_HIT
-
BLOCK_SCAFFOLDING_PLACE
-
BLOCK_SCAFFOLDING_STEP
-
BLOCK_SCULK_SPREAD
-
BLOCK_SCULK_CHARGE
-
BLOCK_SCULK_BREAK
-
BLOCK_SCULK_FALL
-
BLOCK_SCULK_HIT
-
BLOCK_SCULK_PLACE
-
BLOCK_SCULK_STEP
-
BLOCK_SCULK_CATALYST_BLOOM
-
BLOCK_SCULK_CATALYST_BREAK
-
BLOCK_SCULK_CATALYST_FALL
-
BLOCK_SCULK_CATALYST_HIT
-
BLOCK_SCULK_CATALYST_PLACE
-
BLOCK_SCULK_CATALYST_STEP
-
BLOCK_SCULK_SENSOR_CLICKING
-
BLOCK_SCULK_SENSOR_CLICKING_STOP
-
BLOCK_SCULK_SENSOR_BREAK
-
BLOCK_SCULK_SENSOR_FALL
-
BLOCK_SCULK_SENSOR_HIT
-
BLOCK_SCULK_SENSOR_PLACE
-
BLOCK_SCULK_SENSOR_STEP
-
BLOCK_SCULK_SHRIEKER_BREAK
-
BLOCK_SCULK_SHRIEKER_FALL
-
BLOCK_SCULK_SHRIEKER_HIT
-
BLOCK_SCULK_SHRIEKER_PLACE
-
BLOCK_SCULK_SHRIEKER_SHRIEK
-
BLOCK_SCULK_SHRIEKER_STEP
-
BLOCK_SCULK_VEIN_BREAK
-
BLOCK_SCULK_VEIN_FALL
-
BLOCK_SCULK_VEIN_HIT
-
BLOCK_SCULK_VEIN_PLACE
-
BLOCK_SCULK_VEIN_STEP
-
ENTITY_SHEEP_AMBIENT
-
ENTITY_SHEEP_DEATH
-
ENTITY_SHEEP_HURT
-
ENTITY_SHEEP_SHEAR
-
ENTITY_SHEEP_STEP
-
ITEM_SHEARS_SNIP
-
ITEM_SHIELD_BLOCK
-
ITEM_SHIELD_BREAK
-
BLOCK_SHROOMLIGHT_BREAK
-
BLOCK_SHROOMLIGHT_STEP
-
BLOCK_SHROOMLIGHT_PLACE
-
BLOCK_SHROOMLIGHT_HIT
-
BLOCK_SHROOMLIGHT_FALL
-
ITEM_SHOVEL_FLATTEN
-
ENTITY_SHULKER_AMBIENT
-
BLOCK_SHULKER_BOX_CLOSE
-
BLOCK_SHULKER_BOX_OPEN
-
ENTITY_SHULKER_BULLET_HIT
-
ENTITY_SHULKER_BULLET_HURT
-
ENTITY_SHULKER_CLOSE
-
ENTITY_SHULKER_DEATH
-
ENTITY_SHULKER_HURT
-
ENTITY_SHULKER_HURT_CLOSED
-
ENTITY_SHULKER_OPEN
-
ENTITY_SHULKER_SHOOT
-
ENTITY_SHULKER_TELEPORT
-
ENTITY_SILVERFISH_AMBIENT
-
ENTITY_SILVERFISH_DEATH
-
ENTITY_SILVERFISH_HURT
-
ENTITY_SILVERFISH_STEP
-
ENTITY_SKELETON_AMBIENT
-
ENTITY_SKELETON_CONVERTED_TO_STRAY
-
ENTITY_SKELETON_DEATH
-
ENTITY_SKELETON_HORSE_AMBIENT
-
ENTITY_SKELETON_HORSE_DEATH
-
ENTITY_SKELETON_HORSE_HURT
-
ENTITY_SKELETON_HORSE_SWIM
-
ENTITY_SKELETON_HORSE_AMBIENT_WATER
-
ENTITY_SKELETON_HORSE_GALLOP_WATER
-
ENTITY_SKELETON_HORSE_JUMP_WATER
-
ENTITY_SKELETON_HORSE_STEP_WATER
-
ENTITY_SKELETON_HURT
-
ENTITY_SKELETON_SHOOT
-
ENTITY_SKELETON_STEP
-
ENTITY_SLIME_ATTACK
-
ENTITY_SLIME_DEATH
-
ENTITY_SLIME_HURT
-
ENTITY_SLIME_JUMP
-
ENTITY_SLIME_SQUISH
-
BLOCK_SLIME_BLOCK_BREAK
-
BLOCK_SLIME_BLOCK_FALL
-
BLOCK_SLIME_BLOCK_HIT
-
BLOCK_SLIME_BLOCK_PLACE
-
BLOCK_SLIME_BLOCK_STEP
-
BLOCK_SMALL_AMETHYST_BUD_BREAK
-
BLOCK_SMALL_AMETHYST_BUD_PLACE
-
BLOCK_SMALL_DRIPLEAF_BREAK
-
BLOCK_SMALL_DRIPLEAF_FALL
-
BLOCK_SMALL_DRIPLEAF_HIT
-
BLOCK_SMALL_DRIPLEAF_PLACE
-
BLOCK_SMALL_DRIPLEAF_STEP
-
BLOCK_SOUL_SAND_BREAK
-
BLOCK_SOUL_SAND_STEP
-
BLOCK_SOUL_SAND_PLACE
-
BLOCK_SOUL_SAND_HIT
-
BLOCK_SOUL_SAND_FALL
-
BLOCK_SOUL_SOIL_BREAK
-
BLOCK_SOUL_SOIL_STEP
-
BLOCK_SOUL_SOIL_PLACE
-
BLOCK_SOUL_SOIL_HIT
-
BLOCK_SOUL_SOIL_FALL
-
PARTICLE_SOUL_ESCAPE
-
BLOCK_SPAWNER_BREAK
-
BLOCK_SPAWNER_FALL
-
BLOCK_SPAWNER_HIT
-
BLOCK_SPAWNER_PLACE
-
BLOCK_SPAWNER_STEP
-
BLOCK_RESIN_BREAK
-
BLOCK_RESIN_FALL
-
BLOCK_RESIN_PLACE
-
BLOCK_RESIN_STEP
-
BLOCK_RESIN_BRICKS_BREAK
-
BLOCK_RESIN_BRICKS_FALL
-
BLOCK_RESIN_BRICKS_HIT
-
BLOCK_RESIN_BRICKS_PLACE
-
BLOCK_RESIN_BRICKS_STEP
-
BLOCK_SPORE_BLOSSOM_BREAK
-
BLOCK_SPORE_BLOSSOM_FALL
-
BLOCK_SPORE_BLOSSOM_HIT
-
BLOCK_SPORE_BLOSSOM_PLACE
-
BLOCK_SPORE_BLOSSOM_STEP
-
ENTITY_STRIDER_AMBIENT
-
ENTITY_STRIDER_HAPPY
-
ENTITY_STRIDER_RETREAT
-
ENTITY_STRIDER_DEATH
-
ENTITY_STRIDER_HURT
-
ENTITY_STRIDER_STEP
-
ENTITY_STRIDER_STEP_LAVA
-
ENTITY_STRIDER_EAT
-
ENTITY_STRIDER_SADDLE
-
ENTITY_SLIME_DEATH_SMALL
-
ENTITY_SLIME_HURT_SMALL
-
ENTITY_SLIME_JUMP_SMALL
-
ENTITY_SLIME_SQUISH_SMALL
-
BLOCK_SMITHING_TABLE_USE
-
BLOCK_SMOKER_SMOKE
-
ENTITY_SNIFFER_STEP
-
ENTITY_SNIFFER_EAT
-
ENTITY_SNIFFER_IDLE
-
ENTITY_SNIFFER_HURT
-
ENTITY_SNIFFER_DEATH
-
ENTITY_SNIFFER_DROP_SEED
-
ENTITY_SNIFFER_SCENTING
-
ENTITY_SNIFFER_SNIFFING
-
ENTITY_SNIFFER_SEARCHING
-
ENTITY_SNIFFER_DIGGING
-
ENTITY_SNIFFER_DIGGING_STOP
-
ENTITY_SNIFFER_HAPPY
-
BLOCK_SNIFFER_EGG_PLOP
-
BLOCK_SNIFFER_EGG_CRACK
-
BLOCK_SNIFFER_EGG_HATCH
-
ENTITY_SNOWBALL_THROW
-
BLOCK_SNOW_BREAK
-
BLOCK_SNOW_FALL
-
ENTITY_SNOW_GOLEM_AMBIENT
-
ENTITY_SNOW_GOLEM_DEATH
-
ENTITY_SNOW_GOLEM_HURT
-
ENTITY_SNOW_GOLEM_SHOOT
-
ENTITY_SNOW_GOLEM_SHEAR
-
BLOCK_SNOW_HIT
-
BLOCK_SNOW_PLACE
-
BLOCK_SNOW_STEP
-
ENTITY_SPIDER_AMBIENT
-
ENTITY_SPIDER_DEATH
-
ENTITY_SPIDER_HURT
-
ENTITY_SPIDER_STEP
-
ENTITY_SPLASH_POTION_BREAK
-
ENTITY_SPLASH_POTION_THROW
-
BLOCK_SPONGE_BREAK
-
BLOCK_SPONGE_FALL
-
BLOCK_SPONGE_HIT
-
BLOCK_SPONGE_PLACE
-
BLOCK_SPONGE_STEP
-
BLOCK_SPONGE_ABSORB
-
ITEM_SPYGLASS_USE
-
ITEM_SPYGLASS_STOP_USING
-
ENTITY_SQUID_AMBIENT
-
ENTITY_SQUID_DEATH
-
ENTITY_SQUID_HURT
-
ENTITY_SQUID_SQUIRT
-
BLOCK_STONE_BREAK
-
BLOCK_STONE_BUTTON_CLICK_OFF
-
BLOCK_STONE_BUTTON_CLICK_ON
-
BLOCK_STONE_FALL
-
BLOCK_STONE_HIT
-
BLOCK_STONE_PLACE
-
BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
-
BLOCK_STONE_STEP
-
ENTITY_STRAY_AMBIENT
-
ENTITY_STRAY_DEATH
-
ENTITY_STRAY_HURT
-
ENTITY_STRAY_STEP
-
BLOCK_SWEET_BERRY_BUSH_BREAK
-
BLOCK_SWEET_BERRY_BUSH_PLACE
-
BLOCK_SWEET_BERRY_BUSH_PICK_BERRIES
-
ENTITY_TADPOLE_DEATH
-
ENTITY_TADPOLE_FLOP
-
ENTITY_TADPOLE_GROW_UP
-
ENTITY_TADPOLE_HURT
-
ENCHANT_THORNS_HIT
-
ENTITY_TNT_PRIMED
-
ITEM_TOTEM_USE
-
ITEM_TRIDENT_HIT
-
ITEM_TRIDENT_HIT_GROUND
-
ITEM_TRIDENT_RETURN
-
ITEM_TRIDENT_RIPTIDE_1
-
ITEM_TRIDENT_RIPTIDE_2
-
ITEM_TRIDENT_RIPTIDE_3
-
ITEM_TRIDENT_THROW
-
ITEM_TRIDENT_THUNDER
-
BLOCK_TRIPWIRE_ATTACH
-
BLOCK_TRIPWIRE_CLICK_OFF
-
BLOCK_TRIPWIRE_CLICK_ON
-
BLOCK_TRIPWIRE_DETACH
-
ENTITY_TROPICAL_FISH_AMBIENT
-
ENTITY_TROPICAL_FISH_DEATH
-
ENTITY_TROPICAL_FISH_FLOP
-
ENTITY_TROPICAL_FISH_HURT
-
BLOCK_TUFF_BREAK
-
BLOCK_TUFF_STEP
-
BLOCK_TUFF_PLACE
-
BLOCK_TUFF_HIT
-
BLOCK_TUFF_FALL
-
BLOCK_TUFF_BRICKS_BREAK
-
BLOCK_TUFF_BRICKS_FALL
-
BLOCK_TUFF_BRICKS_HIT
-
BLOCK_TUFF_BRICKS_PLACE
-
BLOCK_TUFF_BRICKS_STEP
-
BLOCK_POLISHED_TUFF_BREAK
-
BLOCK_POLISHED_TUFF_FALL
-
BLOCK_POLISHED_TUFF_HIT
-
BLOCK_POLISHED_TUFF_PLACE
-
BLOCK_POLISHED_TUFF_STEP
-
ENTITY_TURTLE_AMBIENT_LAND
-
ENTITY_TURTLE_DEATH
-
ENTITY_TURTLE_DEATH_BABY
-
ENTITY_TURTLE_EGG_BREAK
-
ENTITY_TURTLE_EGG_CRACK
-
ENTITY_TURTLE_EGG_HATCH
-
ENTITY_TURTLE_HURT
-
ENTITY_TURTLE_HURT_BABY
-
ENTITY_TURTLE_LAY_EGG
-
ENTITY_TURTLE_SHAMBLE
-
ENTITY_TURTLE_SHAMBLE_BABY
-
ENTITY_TURTLE_SWIM
-
UI_BUTTON_CLICK
-
UI_LOOM_SELECT_PATTERN
-
UI_LOOM_TAKE_RESULT
-
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
-
UI_STONECUTTER_TAKE_RESULT
-
UI_STONECUTTER_SELECT_RECIPE
-
UI_TOAST_CHALLENGE_COMPLETE
-
UI_TOAST_IN
-
UI_TOAST_OUT
-
BLOCK_VAULT_ACTIVATE
-
BLOCK_VAULT_AMBIENT
-
BLOCK_VAULT_BREAK
-
BLOCK_VAULT_CLOSE_SHUTTER
-
BLOCK_VAULT_DEACTIVATE
-
BLOCK_VAULT_EJECT_ITEM
-
BLOCK_VAULT_REJECT_REWARDED_PLAYER
-
BLOCK_VAULT_FALL
-
BLOCK_VAULT_HIT
-
BLOCK_VAULT_INSERT_ITEM
-
BLOCK_VAULT_INSERT_ITEM_FAIL
-
BLOCK_VAULT_OPEN_SHUTTER
-
BLOCK_VAULT_PLACE
-
BLOCK_VAULT_STEP
-
ENTITY_VEX_AMBIENT
-
ENTITY_VEX_CHARGE
-
ENTITY_VEX_DEATH
-
ENTITY_VEX_HURT
-
ENTITY_VILLAGER_AMBIENT
-
ENTITY_VILLAGER_CELEBRATE
-
ENTITY_VILLAGER_DEATH
-
ENTITY_VILLAGER_HURT
-
ENTITY_VILLAGER_NO
-
ENTITY_VILLAGER_TRADE
-
ENTITY_VILLAGER_YES
-
ENTITY_VILLAGER_WORK_ARMORER
-
ENTITY_VILLAGER_WORK_BUTCHER
-
ENTITY_VILLAGER_WORK_CARTOGRAPHER
-
ENTITY_VILLAGER_WORK_CLERIC
-
ENTITY_VILLAGER_WORK_FARMER
-
ENTITY_VILLAGER_WORK_FISHERMAN
-
ENTITY_VILLAGER_WORK_FLETCHER
-
ENTITY_VILLAGER_WORK_LEATHERWORKER
-
ENTITY_VILLAGER_WORK_LIBRARIAN
-
ENTITY_VILLAGER_WORK_MASON
-
ENTITY_VILLAGER_WORK_SHEPHERD
-
ENTITY_VILLAGER_WORK_TOOLSMITH
-
ENTITY_VILLAGER_WORK_WEAPONSMITH
-
ENTITY_VINDICATOR_AMBIENT
-
ENTITY_VINDICATOR_CELEBRATE
-
ENTITY_VINDICATOR_DEATH
-
ENTITY_VINDICATOR_HURT
-
BLOCK_VINE_BREAK
-
BLOCK_VINE_FALL
-
BLOCK_VINE_HIT
-
BLOCK_VINE_PLACE
-
BLOCK_VINE_STEP
-
BLOCK_LILY_PAD_PLACE
-
ENTITY_WANDERING_TRADER_AMBIENT
-
ENTITY_WANDERING_TRADER_DEATH
-
ENTITY_WANDERING_TRADER_DISAPPEARED
-
ENTITY_WANDERING_TRADER_DRINK_MILK
-
ENTITY_WANDERING_TRADER_DRINK_POTION
-
ENTITY_WANDERING_TRADER_HURT
-
ENTITY_WANDERING_TRADER_NO
-
ENTITY_WANDERING_TRADER_REAPPEARED
-
ENTITY_WANDERING_TRADER_TRADE
-
ENTITY_WANDERING_TRADER_YES
-
ENTITY_WARDEN_AGITATED
-
ENTITY_WARDEN_AMBIENT
-
ENTITY_WARDEN_ANGRY
-
ENTITY_WARDEN_ATTACK_IMPACT
-
ENTITY_WARDEN_DEATH
-
ENTITY_WARDEN_DIG
-
ENTITY_WARDEN_EMERGE
-
ENTITY_WARDEN_HEARTBEAT
-
ENTITY_WARDEN_HURT
-
ENTITY_WARDEN_LISTENING
-
ENTITY_WARDEN_LISTENING_ANGRY
-
ENTITY_WARDEN_NEARBY_CLOSE
-
ENTITY_WARDEN_NEARBY_CLOSER
-
ENTITY_WARDEN_NEARBY_CLOSEST
-
ENTITY_WARDEN_ROAR
-
ENTITY_WARDEN_SNIFF
-
ENTITY_WARDEN_SONIC_BOOM
-
ENTITY_WARDEN_SONIC_CHARGE
-
ENTITY_WARDEN_STEP
-
ENTITY_WARDEN_TENDRIL_CLICKS
-
BLOCK_HANGING_SIGN_WAXED_INTERACT_FAIL
-
BLOCK_SIGN_WAXED_INTERACT_FAIL
-
BLOCK_WATER_AMBIENT
-
WEATHER_RAIN
-
WEATHER_RAIN_ABOVE
-
BLOCK_WET_GRASS_BREAK
-
BLOCK_WET_GRASS_FALL
-
BLOCK_WET_GRASS_HIT
-
BLOCK_WET_GRASS_PLACE
-
BLOCK_WET_GRASS_STEP
-
BLOCK_WET_SPONGE_BREAK
-
BLOCK_WET_SPONGE_DRIES
-
BLOCK_WET_SPONGE_FALL
-
BLOCK_WET_SPONGE_HIT
-
BLOCK_WET_SPONGE_PLACE
-
BLOCK_WET_SPONGE_STEP
-
ENTITY_WIND_CHARGE_WIND_BURST
-
ENTITY_WIND_CHARGE_THROW
-
ENTITY_WITCH_AMBIENT
-
ENTITY_WITCH_CELEBRATE
-
ENTITY_WITCH_DEATH
-
ENTITY_WITCH_DRINK
-
ENTITY_WITCH_HURT
-
ENTITY_WITCH_THROW
-
ENTITY_WITHER_AMBIENT
-
ENTITY_WITHER_BREAK_BLOCK
-
ENTITY_WITHER_DEATH
-
ENTITY_WITHER_HURT
-
ENTITY_WITHER_SHOOT
-
ENTITY_WITHER_SKELETON_AMBIENT
-
ENTITY_WITHER_SKELETON_DEATH
-
ENTITY_WITHER_SKELETON_HURT
-
ENTITY_WITHER_SKELETON_STEP
-
ENTITY_WITHER_SPAWN
-
ITEM_WOLF_ARMOR_BREAK
-
ITEM_WOLF_ARMOR_CRACK
-
ITEM_WOLF_ARMOR_DAMAGE
-
ITEM_WOLF_ARMOR_REPAIR
-
ENTITY_WOLF_SHAKE
-
ENTITY_WOLF_STEP
-
ENTITY_WOLF_AMBIENT
-
ENTITY_WOLF_DEATH
-
ENTITY_WOLF_GROWL
-
ENTITY_WOLF_HURT
-
ENTITY_WOLF_PANT
-
ENTITY_WOLF_WHINE
-
ENTITY_WOLF_PUGLIN_AMBIENT
-
ENTITY_WOLF_PUGLIN_DEATH
-
ENTITY_WOLF_PUGLIN_GROWL
-
ENTITY_WOLF_PUGLIN_HURT
-
ENTITY_WOLF_PUGLIN_PANT
-
ENTITY_WOLF_PUGLIN_WHINE
-
ENTITY_WOLF_SAD_AMBIENT
-
ENTITY_WOLF_SAD_DEATH
-
ENTITY_WOLF_SAD_GROWL
-
ENTITY_WOLF_SAD_HURT
-
ENTITY_WOLF_SAD_PANT
-
ENTITY_WOLF_SAD_WHINE
-
ENTITY_WOLF_ANGRY_AMBIENT
-
ENTITY_WOLF_ANGRY_DEATH
-
ENTITY_WOLF_ANGRY_GROWL
-
ENTITY_WOLF_ANGRY_HURT
-
ENTITY_WOLF_ANGRY_PANT
-
ENTITY_WOLF_ANGRY_WHINE
-
ENTITY_WOLF_GRUMPY_AMBIENT
-
ENTITY_WOLF_GRUMPY_DEATH
-
ENTITY_WOLF_GRUMPY_GROWL
-
ENTITY_WOLF_GRUMPY_HURT
-
ENTITY_WOLF_GRUMPY_PANT
-
ENTITY_WOLF_GRUMPY_WHINE
-
ENTITY_WOLF_BIG_AMBIENT
-
ENTITY_WOLF_BIG_DEATH
-
ENTITY_WOLF_BIG_GROWL
-
ENTITY_WOLF_BIG_HURT
-
ENTITY_WOLF_BIG_PANT
-
ENTITY_WOLF_BIG_WHINE
-
ENTITY_WOLF_CUTE_AMBIENT
-
ENTITY_WOLF_CUTE_DEATH
-
ENTITY_WOLF_CUTE_GROWL
-
ENTITY_WOLF_CUTE_HURT
-
ENTITY_WOLF_CUTE_PANT
-
ENTITY_WOLF_CUTE_WHINE
-
BLOCK_WOODEN_DOOR_CLOSE
-
BLOCK_WOODEN_DOOR_OPEN
-
BLOCK_WOODEN_TRAPDOOR_CLOSE
-
BLOCK_WOODEN_TRAPDOOR_OPEN
-
BLOCK_WOODEN_BUTTON_CLICK_OFF
-
BLOCK_WOODEN_BUTTON_CLICK_ON
-
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
-
BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
-
BLOCK_WOOD_BREAK
-
BLOCK_WOOD_FALL
-
BLOCK_WOOD_HIT
-
BLOCK_WOOD_PLACE
-
BLOCK_WOOD_STEP
-
BLOCK_WOOL_BREAK
-
BLOCK_WOOL_FALL
-
BLOCK_WOOL_HIT
-
BLOCK_WOOL_PLACE
-
BLOCK_WOOL_STEP
-
ENTITY_ZOGLIN_AMBIENT
-
ENTITY_ZOGLIN_ANGRY
-
ENTITY_ZOGLIN_ATTACK
-
ENTITY_ZOGLIN_DEATH
-
ENTITY_ZOGLIN_HURT
-
ENTITY_ZOGLIN_STEP
-
ENTITY_ZOMBIE_AMBIENT
-
ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
-
ENTITY_ZOMBIE_ATTACK_IRON_DOOR
-
ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
-
ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
-
ENTITY_ZOMBIE_DEATH
-
ENTITY_ZOMBIE_DESTROY_EGG
-
ENTITY_ZOMBIE_HORSE_AMBIENT
-
ENTITY_ZOMBIE_HORSE_DEATH
-
ENTITY_ZOMBIE_HORSE_HURT
-
ENTITY_ZOMBIE_HURT
-
ENTITY_ZOMBIE_INFECT
-
ENTITY_ZOMBIFIED_PIGLIN_AMBIENT
-
ENTITY_ZOMBIFIED_PIGLIN_ANGRY
-
ENTITY_ZOMBIFIED_PIGLIN_DEATH
-
ENTITY_ZOMBIFIED_PIGLIN_HURT
-
ENTITY_ZOMBIE_STEP
-
ENTITY_ZOMBIE_VILLAGER_AMBIENT
-
ENTITY_ZOMBIE_VILLAGER_CONVERTED
-
ENTITY_ZOMBIE_VILLAGER_CURE
-
ENTITY_ZOMBIE_VILLAGER_DEATH
-
ENTITY_ZOMBIE_VILLAGER_HURT
-
ENTITY_ZOMBIE_VILLAGER_STEP
-
EVENT_MOB_EFFECT_BAD_OMEN
-
EVENT_MOB_EFFECT_TRIAL_OMEN
-
EVENT_MOB_EFFECT_RAID_OMEN
-
ITEM_SADDLE_UNEQUIP
-
-
Method Details
-
values
Get all the builtin sound events. Resource pack sounds will never be returned from this method. -
fromKey
Get a builtin sound event by its namespace ID. Will never return a custom/resource pack sound.- Parameters:
key
- the key of the sound event- Returns:
- the sound event, or null if not found
-
fromKey
Get a builtin sound event by its key. Will never return a custom/resource pack sound.- Parameters:
key
- the key of the sound event- Returns:
- the sound event, or null if not found
-
fromId
Get a builtin sound event by its protocol ID. Will never return a custom/resource pack sound.- Parameters:
id
- the ID of the sound event- Returns:
- the sound event, or null if not found
-
of
Create a custom sound event. The namespace should match a sound provided in the resource pack.- Parameters:
key
- the key of the custom sound eventrange
- the range of the sound event, or null for (legacy) dynamic range- Returns:
- the custom sound event
-
of
Create a custom sound event. TheKey
should match a sound provided in the resource pack.- Parameters:
key
- the key of the custom sound eventrange
- the range of the sound event, or null for (legacy) dynamic range- Returns:
- the custom sound event
-
name
-
key
@Contract(pure=true) net.kyori.adventure.key.Key key()- Specified by:
key
in interfacenet.kyori.adventure.key.Keyed
- Specified by:
key
in interfaceSound.Type
-