Interface ClientPacket

All Superinterfaces:
NetworkBuffer.Writer
All Known Subinterfaces:
ClientPreplayPacket
All Known Implementing Classes:
ClientAdvancementTabPacket, ClientAnimationPacket, ClientChatAckPacket, ClientChatMessagePacket, ClientChatPreviewPacket, ClientClickWindowButtonPacket, ClientClickWindowPacket, ClientCloseWindowPacket, ClientCommandChatPacket, ClientCraftRecipeRequest, ClientCreativeInventoryActionPacket, ClientEditBookPacket, ClientEntityActionPacket, ClientGenerateStructurePacket, ClientHeldItemChangePacket, ClientInteractEntityPacket, ClientKeepAlivePacket, ClientNameItemPacket, ClientPickItemPacket, ClientPlayerAbilitiesPacket, ClientPlayerBlockPlacementPacket, ClientPlayerDiggingPacket, ClientPlayerPacket, ClientPlayerPositionAndRotationPacket, ClientPlayerPositionPacket, ClientPlayerRotationPacket, ClientPluginMessagePacket, ClientPongPacket, ClientQueryBlockNbtPacket, ClientQueryEntityNbtPacket, ClientResourcePackStatusPacket, ClientSelectTradePacket, ClientSetBeaconEffectPacket, ClientSetDisplayedRecipePacket, ClientSetRecipeBookStatePacket, ClientSettingsPacket, ClientSpectatePacket, ClientStatusPacket, ClientSteerBoatPacket, ClientSteerVehiclePacket, ClientTabCompletePacket, ClientTeleportConfirmPacket, ClientUpdateCommandBlockMinecartPacket, ClientUpdateCommandBlockPacket, ClientUpdateSignPacket, ClientUpdateStructureBlockPacket, ClientUseItemPacket, ClientVehicleMovePacket, EncryptionResponsePacket, HandshakePacket, LegacyServerListPingPacket, LoginPluginResponsePacket, LoginStartPacket, PingPacket, StatusRequestPacket

public interface ClientPacket extends NetworkBuffer.Writer
Represents a packet received from a client.

Packets are value-based, and should therefore not be reliant on identity.